The sequel to the highly successful Armed Forces of the Russian Federation mod for Arma 2 makes a return for Arma 3. Now bigger and better.
Realistic representation of the Russian military for Arma 3
```git
+ Added
- Removed
@ Fixed
^ Improved
```
# 0.3.7
## ADDED IN 0.3.7
```git
+ Added plissa to T80UE1
+ Added R-142 deployed configuration
+ Variant of the 6B13 rigged with 6Sh92
+ Added DTK-4 (Short)
+ Added DTK-4 (Long)
+ Added traverse sound for T-72 & T-80 (more to come later)
+ Added AK5 muzzle flash hider
+ Added DTK-4 (7.62)M
+ T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)
+ Added Gurdy's M88 uniform (plus strings)
+ Added hasBipod param to weapons with integrated bipod
+ AIS/RAM compatibility & support for tandem HEAT warheads
+ Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)
+ Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)
+ Added some missing authors to rifles
+ Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare
+ Added deployment anim available at VG
+ Added flatbed variants for GAZ-66 & Ural 4320
+ Added Polish stringtables by Gienkov
+ Added 1P78
```
## IMPROVED IN 0.3.7
```git
^ Changed metal_plate penetration material to new weapon_plate for russian weapons
^ Matched the AK reload sounds with the modified animation
^ Removed military decals from civilian trucks
^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)
^ Unified Russian weapon inventory icon facings.
^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )
^ Updated RU vests.
^ Improved Tochka-U scripts
^ Added reslods to russian muzzle brakes
^ Tweaked T-72B3 FG
^ Tweaked T-72B NSVT in FG
^ Tweaked BMP3 loadout
^ Fixed visible proxies after destruction for BMP-3
^ Tweaked BMP3 loadout
^ Added lodnoshadow=1 param to BMP-3 proxies
^ Updated CTI Insurgents (adding AKM + GP25)
^ Tweaked AKM ironsights
^ Corrected RU Grenadier's vest's value for coherence sake.
^ Tweaked UPK23 smdi
^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets
^ Added AK103 inventory pictures
^ Lowered disposable RPG mass
^ Scoped = 1 patchless soldiers till they receive proper names
^ Improved T-80B & T-80A FG + Added ERA hidding after depletion
^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66
^ Added res lod to PMM
^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46
^ AKM/AKMS default sights zeroed to 350M
^ Sprut has now a better tankturnforce
^ T-80s now accelerate better and faster
^ All T-80s now use the 4-box system for weight distribution
^ Added reslods to PKM & AKM
^ Added SU-25 to zeus CAS module
^ Added Russian mines to mine module
^ Added shadows to PRV-13
^ Tweaked cargo poses on BTR-80A
^ Retimed anim sources on AK rifles to fit new character animations
^ Replaced networked variable with animationPhase
^ Corrected PKM ammo box dimensions and handle size
^ Added pivot points to some AK74M rifles
^ Tweaked Tochka-U nuke script
^ Added missing gunner hatch shadow to T-80B & A
^ Updated RU vehicles water fording - Close T597.
^ Added some VG support for BTRs
^ Tucha smoke launcher system reworked
^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]
^ Updated RU Stringtable's Spanish translations
^ Add parachute to SU-25 Pilots
^ Changed folded AK hand anim
^ Added more vehicles to insurgents
^ Added deploy pivot memory point to east weapons
^ Improved destruction materials for ka52 & mi24
^ Added support for VG for most of vehicles
^ updated ASDG jr compatibility code for marksman dlc
^ Improved cockpit model in exterior res lod for mi24
^ Added all RU Weapons to Zeus/Editor spawn list
^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)
^ Improved TFAR compatbility: LR Radios based on vehicle data
^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634
^ Added automatic loading of disposable launchers for player (to prevent dumb looking "loading" of such launchers)
```
## FIXED IN 0.3.7
```git
@ Fixed canFloat param on BMP-1/2
@ Fixed SU-25 lights
@ Fixed wrong inheritance of camo ak74m (scope = private error)
@ Fixed FCS scripts
@ Fixed T-80u missing sources errors in rpt
@ Fixed control sticks inverted movement in mi8 & ka52
@ Fixed mi24 gunner memory point
@ Fixed FFV issue for mi24 & BTR-80s
@ Fixed hidding second antenna for command versions of BMDs
@ Fixed transparency issue with T-80B NSVT collimator
@ Fixed Pchela 1-t rpt errors
@ Fixed warped faces on PMM slide
@ Fixed warping ploys on PMM slide in viewPilot LOD
@ Fixed cargosystem lod issue
@ Fixed BMD-1/2 init not working
@ Fixed fording depth for tanks with snorkel
@ Fixed some BMP-3 .rpt errors
@ Corrected supply points for Ural & BTRs
@ PK reload sounds are now in sync again.
@ Fixed 6Sh-92 headset cliping
@ Fixed T-80UE-1 loadout
@ Fixed grey SU-25 Kh29 loadout
@ Fixed BMP-3 turnedout anim
@ Fixed BMP-2/BTR-80A sight script
@ Fixed T-80A weight
@ NVG visible for uaz open passangers
@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names
```
## REMOVED IN 0.3.7
```git
- Removed BIS FCS ranges from 2S3
```
Still no fix for Shotgun firing the machine guns on the Mi-24? I am not the only one who noticed it fires like 8 rounds at a time right?
But it's a good update thanks guys
it's workaround for arma not being able to handle very high ROF that YakB has so it will stay that way
Ah i see, i had no idea, that's a shame but it certainly isn't the end of the world.
The ERA on the T-72B3 seems to work great, tried firing the large HEAT round from the RPG-7 at the kontakt-5, the tank took light damage, while before it would have been destroyed, second round hit the place the ERA had just disapeared, and it destroyed the tank.
Very cool.
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