The RGB (Red Green Blue) singleplayer mod for MoW v1.17.5. Large urban ruins map with missions. Three 2 stage RGB missions and 1 fixed cam RE style intro mission. Two WW2 missions set in the city of Berlin. In play randomiser to make the mini missions a little different for each restart. Custom skins and new weapons. Night vision and follow cam for the Kingtiger. Random attack paths/minefields and supply trailers. Selectable paradrop reinforcements / low-level bombing run and off map artillery.

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A few pointers to help you complete the missions if you get stuck.

Posted by on - Basic Other

RGB2 Mod{Chapter 1}
A few pointers if you get stuck (there are some gentle spoilers here - don't read any more if you want the full RGB2 experience).There are easy mode options for the missions but the mod is designed for normal difficulty (hard difficulty mode may not be perfectly balanced for single player and some missions may be un-winnable). The chicken war cry is only on easy mode selection - it's just a small tease - hopefully you will stick at it and complete on normal mode.

Pacific Attack
You have a single operative - so it's 50 to 1 against before you even start. The sentries have a larger view cone to make up for their handicapped night vision. You can make covert kills with the knife quietly but you have to dispose of the body down a manhole to prevent the alarm being sounded. If two or more marines see a corpse it's bells and whistles time. The view cones decrease during black out but the lights will go back on if you make an alarm condition. The knives can be thrown - but a more reliable method is to melee hit (clenched fist icon) whilst holding the blade - one hit will do it.There is a definite order to completing the tasks and two of the diversions do not reset so keep plenty of saves as you may need to back track. You don't have to clear the map of enemies to win but certain areas have to be emptied. You may need the smoke grenades for later so don't waste them early on whilst you still have diversion options.

TBC
Don't want to give too much away here cos of story spoilers - the maze hint is controlled by the difficulty level - stay lying down at the pyramid and you can fire upwards but remain covered.

Blue Team Mission
There are a couple of weather options when you start - DFA is available in both environments (I suppose on a sunny day it would work with ionization). As usual check your route for mines (if it's signed it's mined!) The first beach skirmish is just to get you in the mood - if you spent reinforcement points on additional fighters then make sure every body gets back to the flag base before timer out or you lose that man for round 2.
The second skirmish needs a bit more tactics - try and spark
off a fight between the two beach teams then leg it (run off). Mop up the remainder then head up to the top level of the map - stay in cover and don't blindly click a position to advance on the right side - you will lose your men in the mud.

Meet The Sniper
Scripted 2 rounder - story update on the Blue Team leader and defence mission. It is a tough one to get through no doubt - when the WW2 flashback begins get your men sorted and in position before the first wave arrives. Try not to sit too far back on the map - use the first lines of rubble barricades on your side to hide some men with AT grenades behind - if you choose elite troops as reinforcements loot them up to max capacity from the first infantry skirmishes - don't swop your mp44s for ppshs - keep the accuracy advantage. The later tank waves are very tough - keep your men hidden and attack with AT grenades - if you can turret slot the first tank through - load it with VolksSturm and use as a decoy to draw fire. If you can't stop a tank with AT grenades remember just one Molotov to the engine deck will always stop heavy armour. There is artillery support later on if you've not spent all your reinforcement points in the first waves.

Mustang Sally
Revisit Airstrip One {Big Brother, 1984, George Orwell - Britain was named Airstrip One - couldn't resist using it!} after twenty years of decay. You get a new type of fighter - the specialist - he can use any weapon with 3 diamonds so get them kitted out early on. Follow the screen tasks to complete the mission and if you salvage any MGs don't put them down or drop them - they are too heavy to pick up - if you want to transfer use eyeball from man to man.

Green Team Mission
The finale is a three round special on the large water plant map. Choose your opening strategy from two modes then continue and watch out for mines again. Round one is another tactical challenge - try to get both other teams to meet in the cistern basin then mop up the statics after they've battled - on Gung Ho you have no morphine revive so don't lose too many men early on. Round two has never been seen before in RGB - basically you complete the tasks and try to earn men for the final battle - you can stealth it and just keep your 8 men - or you can try and battle it out with the other teams and gain extra fighters. The gain is based on an 8 to 1 ratio - so if you are confident you can kill more than 8 enemy without losing one of your own you get another man for the next round. There is a score counter to keep you updated - if you try and enter R3 with three men or less then I don't think it's possible to survive so you may need to replay R2 a few times to build up a fair sized team for the end. As for the last round, well you wouldn't want me spoiling the surprise now would you? Hope you enjoy playing - feedback any ideas/suggestions to the mod download page.

Regards, Merch August 2014

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