Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS NEW Aeon navil factory need crit (view original)
NEW Aeon navil factory need crit
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tt0022
tt0022 - - 666 comments

look's good. maby some flasy lichts

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OverRated Creator
OverRated - - 2,885 comments

We need some feed back what do you guys think of this factory from CNC 3 it would be used as a concept to start off on?
Images.wikia.com

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Lord_Kane
Lord_Kane - - 178 comments

thats from Red Alert 3 not CNC 3.

Just to correct.

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Dante551
Dante551 - - 443 comments

i dont remember this in red alert 3

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d00msdaydan
d00msdaydan - - 131 comments

It's the Soviet naval factory

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OverRated Creator
OverRated - - 2,885 comments

--__-- CNC RA 3

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Dante551
Dante551 - - 443 comments

okay i have that game and i dont play it alot as the soviets and i dont remember lol....

edit
alright maybe edited heavily i can see that then
Gamereplays.org

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TheBetterguy
TheBetterguy - - 42 comments

I really think you should use Saraphim to fill in missing pieces for Aeons. After all, according to lore the Aeon technology was based off of the Saraphim. I'd use their building as a basis if that would make it easier. Otherwise I am amazed that you guys cracked the design part. I remember you said you were having trouble with making custom units due to...was it pathing? O.o

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ilovednb
ilovednb - - 162 comments

i like the red alert 3 dock you linked to overrated but i think this one will look even better if it had some nice textures

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OverRated Creator
OverRated - - 2,885 comments

This one reminds me a bit of that PD unit that jazz made for cybran i think the CNC one remodeled with smaller platforms out the front for 2 of the upgrades and 2 raised ones around the back for the other 2 upgrades and some aeon touches made to it like the flags a bit like the land factory ?

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SwiftBlizz
SwiftBlizz - - 277 comments

You want to use the Soviet shipyard from RA3 as concept for the Aeon Shipyard?? o.O
HELL YEA!! :D
*double thumbs up*

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jlolment
jlolment - - 199 comments

This works for Aeon much better than the RE3 shipyard. I would recommend using fewer struts, however, maybe taking off the wall-like structure behind the pipes? The portal should be more rounded, too. Maybe oval? After texturing/lighting, this will be a fantastic shipyard!

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Bastilean
Bastilean - - 86 comments

I like it as is. The wheels have to spin when the factory is building. Also it needs a flags tower on the crest.

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Cheesepuff
Cheesepuff - - 58 comments

Awsome! I always thought that the Aeon needed a new navel factory. :)

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Moohoo018
Moohoo018 - - 206 comments

Why does the Illuminate need naval units? It already has hovercraft.

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OverRated Creator
OverRated - - 2,885 comments

because all factions need naval units just because 1 faction can hover doesn't mean any thing, its was just a cheap shortcut GPG made.

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Foxglove
Foxglove - - 83 comments

Make a dip like a V in that little strip in-between the claw things and the main factory, that way it looks like a ship could actually be in the water....

I have an Idea though, to go with the classic Illuminate style of hovercraft, why dont you make the ships hover over the water but with outriggers that hang in the water.... Or, make the ships catamarans..... They both seem very Aeon to me....

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TheBetterguy
TheBetterguy - - 42 comments

Took that from the basic Air Factory frame right?

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Description

Some updates, I think its finished now but I would like to get some feedback about the changes, thx.