Command & Conquer Return of the Lost Generals is a Command & Conquer Generals Zero Hour mod that plans to add 3 more factions to the current zero hour factions, while keeping the original factions completely untouched. In the first release, the GLA Technology General (Professor Takenik) will be included, giving him powerful vehicles and upgrades from the beginning while diminishing his stealth abilities. In subsequent releases, China Hacker General and USA Covert Ops General are planned.
ECM King can upgrade to have an ECM weapon, Propaganda Tower or Gattling Cannon
why the ECM addon? shells are better, aren't they?
And the ECM Turret is... Big...
we realised emp shells for ecm king was too imba, so we made it an upgrade that the Battlemaster can have
The LAV is now the main transport >:).
The ECM King should have a slightly different design.
You mean, a total new Model >:D!
you mean - we realized that heavy tank is too powerful with that, so we made less expensive and faster tank to have it - sounds weird to me. Only way how to counter tank with EMP shells is missile infantry and tanks are useless against it. What about some random event - for example 20% chance to fire EMP shell, the rest are ordinary shells?
haha the original plan was to have both the ECM King and Battlemaster to have EMP Shell upgrade... now its just the Battlemaster
so you have no need to build overlord based tank - you can destroy everything just with Battlemaster - shut down enemy and then just finish him off. Can you imagine mobile EMP patriot on the field? That's it!
Please note that the EMP shells upgrade only affect the battlemaster tank shells. thus, only land vehicles would be shut down.
Yes, you are right, but still, it's complete counter to tank general. So what's the weak side of hacker gen.?
complete counter?!?! if tankgen does a tank rush the hackgen stands no chance of surviving. theres a lot of weak sides for hackgen, such as substandard offensive capabilities compared to other china generals. believe me, the hackgen player will be relying more on stuff like Epic Lotus rather than spamming tanks
its not very possible to implement the "20% chance to fire EMP shell" idea as i have no idea what code works for that... at the same time, i feel that the battlemaster has been balanced with lack of nuclear tanks, nuclear shells or nationalism.
ok i have to admit that it could be too powerful against tanks... i've changed the shutdown time to 1.5 seconds, such that the enemy tank is still able to fire or escape, but if horde bonus (5 or more Battlemasters together) is present, the shutdown effect would still be longer than the firing rate :) thx for voicing your concern, CommanderDef
ok, thanks for explain and for your mod