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Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3. Plot overview Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. The mod will tie-in with events from the original outbreak series and Resident evil two and three.

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RPD Main Hall 2
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Mr.Ugly_Pants
Mr.Ugly_Pants - - 111 comments

Make use of StaticMeshes and not BSP, the engine renders high poly StaticMeshes way better than BSP.

Still good stuff.

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LAUGHING_MAN Creator
LAUGHING_MAN - - 166 comments

in later stages we will use more static meshes than bsp, but we need to model it first; in which when we get new equipment that will kickstart it

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Kelvin47
Kelvin47 - - 32 comments

WOW~!..gonna rock some heads when i play this mod,Can't wait till you guys work on monsters & such..thats if ur including them.

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AzzAzthing
AzzAzthing - - 16 comments

IF ur including them? Haha, wow imagine resednet evil with no, urm monsters & such, :P

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Kelvin47
Kelvin47 - - 32 comments

Which of the monsters are you guys working on now??.

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uberjager
uberjager - - 174 comments

We haven't started work on the character models yet, but we will be soon.

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soros
soros - - 7 comments

hmm, okay then which monster you got in mind?

any new additions?

=]

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Description

Here's the second screenshot of the main hall that Zubren has been working on.
Note: This is a work in progress, this is pretty much all BSP right now because we're having sort of a model/texture drought right now. This will be fixed and updated soon :)