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Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3. Plot overview Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. The mod will tie-in with events from the original outbreak series and Resident evil two and three.
Here's a screenshot of the main hall that Zubren has been working on.
Note: This is a work in progress, this is pretty much all BSP right now because we're having sort of a model/texture drought right now. This will be fixed and updated soon :)
looking good
its too artificial... you should get another texture... darker.... and more real...
It probably looks that way, because the lighting hasn't been built. I'm assuming this is being displayed in lit mode.
yeah, when there is built lighting, and more static meshes this will look very good
yeah... but even with the lights.. the textures should have more details... lique old details, a litle of rust color... its all white and black...
but its really good.