Running. It feels like it's the only thing you've ever done. Run. Ran. Fled. But who could blame you? It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you. Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen. Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts! Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you...

Report RSS Resident Evil: Cold Blood - Beta 2 - FGD released!

We're pleased to announce the release of our .fgd for custom level creation in Resident Evil: Cold Blood - Beta 2.

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We're pleased to announce the release of our .fgd for custom level creation in Resident Evil: Cold Blood - Beta 2. Currently, like the mod, it's in a beta form, and may be a little rough around the edges. However, it is still completely functional and is the same file used to make the official maps for the game. We sincerely look forward to the awesome levels you guys develop for the mod.

Here's a very rough outline of the new entities:

===================================
========= Point Entities ===========
===================================

All ammo_ entities - Same as Half-Life. Gives you ammo for a weapon.

deagle_parts - Parts for the custom desert eagle. Spawns as an item.

env_destructtimer - Creates a timer that will cause the map to explode (using a custom explode sound set by the mapper) after a certain amount of time (also set by the mapper)

env_itemshine - Creates an item glint or shine. Has to be triggered to be removed.

info_player_crimsonhead - The spawn points for the crimson head in the crimson head mode

item_bandage - A bandage item. Allows you to run a bit faster if hurt

item_chest - An item chest that allows the mapper to place 3 items or weapons in

item_greenherb - Green herb. Heals wounds
item_blueherb - Blue herb. Cures poison
item_redherb - Red herb. Makes green herbs more potent

item_firstaidspray - heals all damage (not poison)

item_inkribbon - allows players 1 extra respawn

item_radio - allows all players to hear and see that player's ad-lib commands no matter where they are in the map

All monster_ entities - Very self explanatory. Creates that monster, just like Half-Life

monster_npcwounded - A special monster from an unused game-mode where human players had to lead an NPC to safety from a crimson head player to a trigger_npcwin. Obsolete for the official mod, but you can still semi-use it. It kinda works, but is a little buggy

All weapon_ entities - Very self explanatory. Creates that weapon, just like Half-Life

env_document - Creates an entity that can be +used to display a VGUI text screen for notes, diaries etc. The mapper specifies the .txt file to read from

===================================
========= Brush Entities ==========
===================================

trigger_makesafe - Makes a player safe or NOT safe from an explosion from an env_destructtimer

trigger_mdetectorsolid - Simply stops players from chucking their items through a metal detector to exploit it

trigger_metaldetector - Detects whether or not a player is carrying any metallic items (any items or weapons except herbs) and then triggers a target (specified by the mapper) if they do

trigger_npcwin - An unused entity from an unused game-mode where players had to lead an NPC to safety from the crimson head player. Once the NPC touched this brush, the humans won. Still usable, but the game-mode is buggy

trigger_recbmessage - Simply displays a text message on the player's screen. Comes with a few options for the mapper

Don't forget: If you wish to make your custom map a crimson head DM map, go to map properties and then select "yes" in the "Crimson Head DM Map?" drop-down box.

Happy mapping!

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