Remnant is a large limit-removing map for Doom 2, using the OTEX texture pack by ukiro and centered around creating a vanilla-ish gameplay experience within a detailed, atmospheric setting. The map features large open environments, both outdoors and indoors, with medieval and hellish elements combined with lush and organic outdoor scenery. Encounters can often be approched from different perspectives, and the open environments give way for momentum based battles that take advantage of said open space. While the monster count may be high, the map is not designed as a slaughtermap; monster encounters are situated evenly along the length of the playthrough.
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Advanced engine needed : Limit-removing
Primary purpose : Single play
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Title : Remnant
Filename : remnant.wad
Release date : Oct 29, 2019
Author : Aurelius
Email Address : [redacted]
Other Files By Author : Nothing worth mentioning.
Misc. Author Info : Been mapping on/off for almost 15 years (mostly off),
but never really finished a project. After playing
Eviternity and some 2018 Cacoaward winners, I felt
like getting back into it. Beyond video games,
I teach mathematics to high school kids.
Description : Remnant is a large limit-removing map for Doom 2,
using the OTEX texture pack by ukiro and centered
around creating a vanilla-ish gameplay experience
within a detailed, atmospheric setting. The map
features large open environments, both outdoors and
indoors, with medieval and hellish elements combined
with lush and organic outdoor scenery. Encounters
can often be approched from different perspectives,
and the open environments give way for momentum based
battles that take advantage of said open space. While
the monster count may be high, the map is not designed
as a slaughtermap; monster encounters are situated
evenly along the length of the playthrough.
Additional Credits to : Textures by ukiro (OTEX 1.0)
Tree sprites by Enjay
Dual pistol based on the Angles pistol by Ghastly_dragon and JoeyTD (Realm667)
Chaingun sprites by Urthar (DotB), with pickup sprite by Tormentor 667 and SFX from Quake 4 by Raven Software
BFG10K by Ghastly_dragon, Eriance and The Skulltag Team (Realm667)
Secondary boss "Cardinal" sprites based on the Dark Cardinal by zrrion the insect, Jimmy, Espi, Ebola (Realm667), with SFX by Blizzard (Diablo)
Final boss "Master" based on the Haedexebus by Ozymandias81, DeVloek, Eriance, yuraofthehairfan and zrrion the insect (Realm667)
Various sprites and SFX from Heretic and Hexen
A vanilla Doom conveyor belt prefab by Linguica
The song "Corrupt, doomed" courtesy of Teemu "Forchion" Mastovaara. The song can be used unaltered, but if there is a desire to alter it, please contact him at teemumas(at)hotmail.com.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : None
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : ~3 months
Editor(s) used : GZDoomBuilder Bugfix, Slade3, WhackEd 4
May Not Run With : Doom Retro (3.0.3 or older), Chocolate Doom, Vanilla
Tested With : Crispy Doom 5.5.2 to 5.6.3
PrBoom+ 2.5.1.4 (complevel 9)
Eternity Engine 4.00.00
GZDoom 4.1.3
ZDoom 2.8.1
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: Archives.gamers.org and mirrors