Improved performance, improved shadow alignment and sprite lighting, HSV parameters added to lighting routines
Changelog:
0.6.1
10/09 - fixed DIV/0 in shadow code
10/09 - added check for sector lines < 3
10/10 - fixed shadow alignment / flipping
10/11 - exclude NOBLOCKMAP, NOCLIP, INVISIBLE, THRUACTORS shadow generators
10/12 - added HSV criteria / colorization to texture light and baked light routines
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Is this supposed to be run with Relighting or is it entirely standalone ?
Standalone, although Relighting does a few more things such as reflections. ReLite doesn't have any limits and takes a different approach to light baking and shadow generation that is faster.
Texture lighting depends on texture brightmaps, which are limited pretty much to Doom, so ReLite is more specialized than Relighting.
I've using it so far, and it's great!
thanks for the hard work
Whenever I load it in GzDoom, everything is extremely dark. Did I do something wrong? If so, please explain to me how to fix this.
Dynamic lights need to be enabled. A brightmaps mod should be added, such as bmplus_textures or SBrightmaps.
Dynamic lights attached to flats and textures add light, but it also lightens and colors walls (light baking).
Ah, thanks! I am kind of an idiot when it comes to this stuff. I got it working and it looks really nice!
No worries. Next version will have improved visuals and performance (particularly in Sigil).