BACK AGAIN!
Alpha 8 includes an overhaul to several classes, a handful of new enemies, and a new item.
- Deleted thousands of unused and duplicate assets to bring filesize down further
- Enemy code optimization
- 10% reduced filesize due to above 2 changes (mostly the first one)
- Fixed a bug where the mutant demon was not entering painstate when shot
- Added Mutant Belphegor
Another Small Patch
-Communist Ham
Alpha 8.2 Hotfix 2.0
- Reflection shield no longer grants its effects permanently
Oops
-Communist Ham
Alpha 8.1 Hotfix
- Fixed the Railgunners projectile being the size of the empire state building
- Added 1 new tier 4 item, the amulet. Deal massive damage, at a cost.
Just a quick hotfix
-Communist Ham
- Deflect is now an active item in the inventory, the player starts with 3 and can rarely find more in the world as a tier 3 item
- Weapons are now also tiered and have the same visual effects as other items, with legendary weapons now all being tier 5 items
- New visuals and sfx for the legendary rifle
- Buff to the bullet speed of the legendary rifle
- Splitter Marine removed from the game
- Plasma ranger changed to railgunner, hold down the fire button to unleash a powerful, unbelievably fast, accurate, piercing projectile but beware the slow firing speed.
- Gunslinger reworked, instead of regenerating ammo now has a reload and also must cock back the hammer of the gun before firing (alt-fire)
- The gunslingers new special is fan the hammer. Hold down the fire button and rapidly tap alt-fire to fan the hammer
- New bullet trail for the gunslingers shots
- The plasma marine now has an entirely new weapon that deals quick and consistent but low damage
- Weapon upgrades removed all weapons now start at a powerful base level and can have their damage and firing speed increased utilizing items
- Redid the sfx and visuals for the commanders assault rifle and increased the base firing speed
- Added 3 new enemies all for the pinky
- The XP counter at the top now displays how much XP you currently have compared to how much you need to level up
- Added a new rare legendary weapon
- Fixed the legendary chainguns sprite not showing
- Fixed the legendary chaingun having no firing sound
- Skill point system temporarily disabled pending rework (with an exception for the commander who utilizes the menu to summon his allies. As such troop upgrades can be purchased when you hit the appropriate level and the UP cost listed can be largely ignored)
- Fixed damage numbers not showing up when hitting enemies
- Fixed quadshotgun guy and double chaingunner bosses not dropping their respective legendary weapons
Back again pretty quick here with another update, big enough to qualify for a new alpha but smaller than the last one. Despite that it still comes with several QOL changes and laying more framework for future bigger updates. Still not done with classes, expect a 3.0 class update at some point in the future as well as some reworks sprinkled in here and there in the meanwhile.
See you later
-Communist Ham