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I decide to modify a little the game to make the balance between factions so the AI can release his all power!

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Coming newest, updated modified version of Invasion AI Mod!


InvasionX v0.5 (Demo) here: Moddb.com


I decide to modify a little the game to make the balance between factions so the AI can release his all power!

Most modifications, is necessary for AI and special for Allied and Japan faction to play better...

And some modifications is for balance between factions, to help AI and Us...

Also i remake ΑΙ from start, Money, Openings, Difficulties, Teams, Strategies, Tactics to work better and harder!

AI Main Changes Fixes


On previous versions 12c and back exist mistake and AI use up to 3 attack teams, now use up to 12 attack teams plus many extras tactics, like rush attacks, side attacks, engineers, commandos, spies, etc...

On previous versions 12c and back, AI overbuild structures and no has money for units, now give priority on units and build extra structures when has the ability...

Allied and Japan AI finally can build units at all the time, that it is the main modification of the game, that's why AI must need build tech structures to unlock T2 & T3 Units...

Allied AI finally make correct expands for extra money...

AI is better now even you start with 10000 or 100000!

Modifications until now!


- Start Energy 100...

- Power Plant Energy 125...

- All 15 Protocols is available...

- For Allied & Japan faction, build tech now work with same way as for Soviets. That mean for the first time Allied & Japan no need independent upgrades and build structures to unlock Tier2 & Tier3 units.

- For all factions, super weapon is disabled, advanced super weapon still exist!

- Super Weapon Structures now act as Tech Centers to unlock Tier2 Units...

- Tech Structures unlock Tier3 Units, and require Tech Centers...

- Soviet Super Reactor is removed..

- Commandos, Advanced Base Defenses, Advanced Super Weapons is available with Tech Centers and Tech Structures...

- Advanced Super Weapons costs 3000...

- Allied Spectrum Towers can fire independently...

- All Air Fighters now has unlimited ammo and is buildable Independent from airfield. Can return to airfield but not landing...

- Also Soviet can open with Airfield...

- AI with Advanced Super Weapons target now structures and units...

- Disabled for AI only, the Mirage Field, because not use it correctly...

- Disabled for AI only, the Black Hole Armor, because not use it correctly...

- Soviet Crusher Crane work only as support structure to repair and grind units...

- AI can build extra MCVs, and for that it need to limit the queue order at 1 MCV at time. So careful if you already you have your Construction Yard packet as MCV, you cant build other...

- Difficulties is simplified to 8 only, which work in row...
As example for Allied Commander exist:
Krauss Easy, Medium, Hard, Brutal, and then go on Invasion Commander
Invasion Easy, Medium, Hard, Brutal, so Easy Invasion go after Brutal Krauss...

- AI's Money re-arraignment based on new difficulties:
Krauss Easy x1.25, Medium x1.50, Hard x1.75, Brutal x2.00
Invasion Easy x3.00, Medium x6.00, Hard x9.00, Brutal x12.00

- For the players who likes to play tactical, that mean with start money 10000, if you found Brutal Krauss with money x2.00 between next step Invasion Easy with money x3.00, too hard, maybe i put and other commander with that steps of money Easy x2.25, Medium x2.50, Hard x2.75, Brutal x3.00...

- Invasion renamed to InvasionX...

- I make and Raise & Insane versions later...

- And maybe i make a version with Tanks only! I want to make this, but i cant find balance between factions...

That is for now and we see, any suggestions is helpful now that I still work!

May some of the changes i describe here, is not on the current uploaded version,
i still working on AI and on Modifications...

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