Prepare for a unique non-stop action, from RA3:Invasion!!!
On this AI Mod you found the Commanders: Allied:Krauss - Soviet:Gideon - Japan:Ronin, which can have economic advantage up to 12 times! They like to make expand and can take the entire map if you let them! They are fearless and like to push from Land Air Sea from multiple locations, sending their forces forward, destroying everything on the way...
So,
Your mission, if should you choose to accept it:
- Repel the incoming forces and expand your base...
- Find your way to enter and destroy the enemy base!
- Complete your mission on higher difficulty level, with less start money, at less time!
Good luck Commander...
RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act!
RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!
RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units!
RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!
Allied: Krauss (v12c)
Soviet: Gideon (v12c)
Japan: Ronin (v12c)
- economic advantage from 1 to 12 times...
- capture, infiltrate, steal, expand...
- and can take the entire map...
- its fearless and unstoppable...
- push and go forward destroying everything on the way...
- expect him from 3 to 12 different locations...
- repel the incoming forces...
- expand your base and capture everything help you...
- enter and destroy enemy base as fast as you can...
- use higher difficulty as you can...
- with less start money as you can...
- win at less time as you can...
The AI Difficulties: Easy Medium Hard Brutal, it is all the same!
That means the easy is not easiest from the brutal, all difficulty modes have:
the same difficulty,
the changes is on the teams, money and units:
All Difficulties:
Opening Auto, Training Units Auto
On Difficulty brackets is the Maximum Units and on Commander brackets is the Money.
That's mean can you have up to 28 different difficulties, from the easiest to unbeatable!
- If you like tactical play: choose Startup Money 10000, start with Difficulty EASY & Commander EASY and level up Difficulty Modes...
- If you like massive play: choose Startup Money 100000, start with Difficulty BRUTAL & Commander EASY and level up Commander Modes...
- The harder Difficulties is too hard for one Human Player, this Difficulties is for one two three Human Players vs one AI Player...
- The given Difficulties is just sample, depended of your skills, find your Difficulties and beat them...
If you want Invasion AI on your team for help, the Difficulty Modes for your AI Teams must be the same with Enemy teams, the Commander Modes must be the half or less from Enemy teams, that's mean from Commander Hard(x3) to Commander Easy(x1) based on your skills...
Start with desired start up money and if you beat easy your chosen difficulties, level down the money to reach the 10000!
Remember to level up Difficulty Modes, no matter what Startup Money and Commander Modes you choose...
To level up Difficulty modes, more Attack Teams can come to you on Multiple Locations and that force you to do more things, that help you to improve the Multitasking Abilities who is important for RTS Games. Other important is the Actions Per Minute(APM) but that is something different... And one note here: the APM must be unique and not repeated, that is unnecessary actions... For closure, of course and you need Strategy and Tactic... The RA3:Invasion, with the way i maked, help you to training all this!
In order:
Strategy > Tactic > Multitasking Abilities > Real Actions Per Minute = General!
Exist 28 different difficulties, what's why is important to understand how the difficulties work. When you choose the right difficulties based on your skills, the number of friendly/enemy teams, the gameplay you want: tactical or massive, the map who choose to play and the money, then can you have amazing exciting gameplays!
Note 1:
- The Commanders: Krauss - Gideon - Ronin, is Solo Personalities!
- That means you can play against, you can have on your team, but cannot ask for help, from the top left corner on screen...
Note 2:
- Opening Auto mean: the AI decide how open and what and how much buildings build out...
- Traning Units Auto mean: the AI training everything he like, when like and how much of them like...
- Max Units mean: the maximum units who the enemy training and based on teams send to you...
- Max Teams mean: the maximum teams who the AI can make, also the AI decide how use the attack teams, he can use all the teams only for land units, etc...
- The rest units stay on alert and protect the base when needed and for enemy base is: Everywhere he has structure!
Note 3:
- The Max Teams x Max Units per Team give you the maximum number of units who can attack you! But is not the only units/teams.
- The Scooting Dogs/Bears/Drones, the Guard Dogs/Bears/Drones, Engineers, Infiltrators and Commandos is extra teams, also exist defensives teams!
- Commander Krauss - Gideon - Ronin is Completed...
- Work perfect on: Only Land - Land Water - Water Land - Only Water Maps!
- You can found and the Uprising Maps...
- Please read all text for the changes...
The RA3:Invasion, is perfect to training you, for online skirmish games and for the tournaments... ;)
You can put your replays here: Gamereplays.org - Red Alert 3 Replays !
I decide to modify a little the game to make the balance between factions so the AI can release his all power!
Most modifications, is necessary for AI and special for Allied and Japan faction to play better...
And some modifications is for balance between factions, to help AI and Us...
Also i remake ΑΙ from start, Money, Openings, Difficulties, Teams, Strategies, Tactics to work better and harder!
On previous versions 12c and back exist mistake and AI use up to 3 attack teams, now use up to 12 attack teams plus many extras tactics, like rush attacks, side attacks, engineers, commandos, spies, etc...
On previous versions 12c and back, AI overbuild structures and no has money for units, now give priority on units and build extra structures when has the ability...
Allied and Japan AI finally can build units at all the time, that it is the main modification of the game, that's why AI must need build tech structures to unlock T2 & T3 Units...
Allied AI finally make correct expands for extra money...
AI is better now even you start with 10000 or 100000!
- Start Energy 100...
- Power Plant Energy 125...
- All 15 Protocols is available...
- For Allied & Japan faction, build tech now work with same way as for Soviets. That mean for the first time Allied & Japan no need independent upgrades and build structures to unlock Tier2 & Tier3 units.
- For all factions, super weapon is disabled, advanced super weapon still exist!
- Super Weapon Structures now act as Tech Centers to unlock Tier2 Units...
- Tech Structures unlock Tier3 Units, and require Tech Centers...
- Soviet Super Reactor is removed..
- Commandos, Advanced Base Defenses, Advanced Super Weapons is available with Tech Centers and Tech Structures...
- Advanced Super Weapons costs 3000...
- Allied Spectrum Towers can fire independently...
- All Air Fighters now has unlimited ammo and is buildable Independent from airfield. Can return to airfield but not landing...
- Also Soviet can open with Airfield...
- AI with Advanced Super Weapons target now structures and units...
- Disabled for AI only, the Mirage Field, because not use it correctly...
- Disabled for AI only, the Black Hole Armor, because not use it correctly...
- Soviet Crusher Crane work only as support structure to repair and grind units...
- AI can build extra MCVs, and for that it need to limit the queue order at 1 MCV at time. So careful if you already you have your Construction Yard packet as MCV, you cant build other...
- Difficulties is simplified to 8 only, which work in row...
As example for Allied Commander exist:
Krauss Easy, Medium, Hard, Brutal, and then go on Invasion Commander
Invasion Easy, Medium, Hard, Brutal, so Easy Invasion go after Brutal Krauss...
- AI's Money re-arraignment based on new difficulties:
Krauss Easy x1.25, Medium x1.50, Hard x1.75, Brutal x2.00
Invasion Easy x3.00, Medium x6.00, Hard x9.00, Brutal x12.00
- For the players who likes to play tactical, that mean with start money 10000, if you found Brutal Krauss with money x2.00 between next step Invasion Easy with money x3.00, too hard, maybe i put and other commander with that steps of money Easy x2.25, Medium x2.50, Hard x2.75, Brutal x3.00...
- Invasion renamed to InvasionX...
- I make and Raise & Insane versions later...
- And maybe i make a version with Tanks only! I want to make this, but i cant find balance between factions...
May some of the changes i describe here, is not on the current uploaded version,
i still working on AI and on Modifications...
This is a Demo only, of InvasionX. You can choose Allied Soviet Japan Factions and you can play against Allied Soviet Japan Factions.
RA3:Invasion keep you non-stop under pressure, with clean brutal action. AI act based who you act!
RA3:InsaneInvasion is a modified version of RA3:Invasion and the building system is 80% faster, plus more energy and money, for more hardcore gameplay!
RA3:InvasionRaise is Exactly version of the RA3:Invasion, plus the Uprising Units!
RA3:InsaneInvasionRaise is Exactly version of the RA3:InsaneInvasion, plus the Uprising Units!
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just a thought my good man. this is something i have only seen the corona mod do. is there any way that you can arm naval units with secondary batteries and PD systems? i think it would make the navies much more fun
Hi,
first, the mod is amazing, I have never play a better mod! It is possible that u post the source code for the insaneinvasionraise mod?
Thanks a lot!
Regards xGamFacex
Hi, Thank you for the good words! I no feel left the modding yet, to release the source code... :)
I have a question ...
How do I integrate this mod with other mod so it can run side by side with some other mod?
Hi! You can't run parallel 2 or more mods together. You can combine different mods, if you have the source codes for each one of them and make it one...
But you left no source code, and i really want to see how to add new AI personality, so...
Hi! I learn from that sources, so you can find that you ask me here: Moddb.com , Moddb.com , Moddb.com ! :)
I haven't tried it yet but he is nice and helpful guy.
Here is a replay of me beating Brutal Gideon x12: M.youtube.com
Hi, Nice! Also try with less money. I like your presentation and explaining how you thinking. Make and other replays with same way, not necessarily with my mod, it be useful and help others to learn...
But I didn't intentionally monetize the video. I was just wondering what you meant by 'less money'. Does my video show that it was monetized?
No, on the video i see you start with 40000, try to play and with less start money on game... :)