Red Orchestra is the award winning state of the art total conversion that pits players in scale combat of the most intense and grueling warfare in history; the Eastern Front conflict of World War II. Real missions set in real scale settings -- from elite tactical units vieing for control of strategic industrial assets in close quarter combat, to brutal heavy infantry assaults and bayonet charges to take tactical objectives, to heavy mechanized armor units battling for strategic control of entire cities in blistering exchanges of fire power -- Red Orchestra delivers unprecedented tactical realism of in epic scope -- on a human scale...

Report RSS Red Orchestra Now Hiring

Due to the current success of Red Orchestra, several of our members have gained contract work on professional game development teams. What that means is that we have a few vacancies available for those out there with the right stuff. If you've got the skills, drive, and passion to join a professional

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Due to the current success of Red Orchestra, several of our members have gained contract work on professional game development teams. What that means is that we have a few vacancies available for those out there with the right stuff. If you've got the skills, drive, and passion to join a professional quality team, drop us a line. Successful candidates must be willing to devote substantial time to meeting project milestones and deadlines. Slackers need not apply.

Programmers (1)
- Experience with UScript and Unreal Tournament 2003/2004 engine
- Familiarity with C++ and/or Java script
- Understanding of replication preferred
Please provide code samples or links to available work.

AI Programmer (1)
- Experience with UScript and Unreal Tournament 2003/2004 engine
- Previous experience with Unreal AI a bonus
- Able to work closely with mappers
Please provide code samples or links to available work.

3D Modelers (2)
- Experience with 3dsmax
- Ability to make interesting, realistic, low-polygon models.
- Experience creating level parts, static meshes and vehicles
- Must be able to unwrap and skin models
- Familiarity with importing models into UnrealED
- Familiarity with Unreal 2003/2004 engine
Please provide screenshots of samples.

2D Texture Artists (2)
- Must have understanding of tileable textures
- Ability to make a variety of realistic textures
- Experience with UI and map textures a plus
- Understanding of photosource textures
- Familiarity with Unreal 2003/2004 engine
- Familiarity with UnrealED
Please provide screenshots of samples.

Level Designers (2)
- Must have familiarity with UnrealED and the new engine features. (Projectors, emitters, scripted events, etc)
- Able to create realistic WWII-inspired environments
- Experience making static meshes and textures a bonus.
- Must have UT level samples to be considered.
Please provide screenshots and links to level downloads.

Got what it takes? Send your resume and samples to bod@redorchestramod.com and drop by our forums. Thanks for your interest in Red Orchestra.

Comments
Bunky_09
Bunky_09

I wish I could help, but I wouldn't qualify for any of those fields. :( anyways, good luck to ya'.

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