This is going to be a large More or less balanced expansion for C&C Red Alert
I eventually want to add in GDI and NOD into the game as the engine in RA is much more streamlined and helps my sanity
For now i'm going to be sticking to the general engine improvements, bringing in features from games like C&C 3 into this game such as Single commando limit, Unit rally points, Support weapons(Like paratroopers) Etc..
Along with of course adding units here and there and making some random mods
All of this will take time, I'm usually busy especially during these crazy times we live in but I really enjoy modding C&C
If you wish to donate or if you really want a mod of your own made(C&C remastered only lol) or a certain feature implemented, my paypal is at the bottom of the description
Thank you all!
Sooo currently i'm trying to figure out custom infantry.
Modders were given basically a half baked template from Nuke Tank mod to add custom tanks. I figured that out and how to reproduce similar units.
However I didn't find any templates for adding custom infantry and based on how things are it looks like its a bit different. My current goal is to make custom weapons and a custom infantry unit. Coding atleast for me takes alot of trial and error. I like to make sure things work ya know?
Its easy to add in Nikoomba and give him an obelisk laser for a weapon and to be able to deploy him now but it took me a bit of time figuring out all the classes and what makes what work
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The bowling mod. My last release for TD for awhile
Now looking like an actual mod. 6 Custom Units with different sprites. With actual cameos and weapons. Couple of them are equipped with a Small Laser...
This includes an angry Nikoomba and the first actual Custom Unit
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