Expansion for C&C Remastered Red Alert Adding back in Volkov and Chitzoki along with many other units to flesh out the gameplay. This will also be the main page for any "Fun mods" that I create Future releases will include a unit limiter so you won't have 5 Volkov's running around and will only have 1.

Post tutorial Report RSS Progress in Modding C&C Remastered

Well now that I've had some time to look at the source code and figure out what makes everything

Posted by on - Basic Starting a mod

So you're probably wondering just how the heck do I mod this game.

Now that I've whacked my head against the wall for a couple of days, it more or less makes more sense.

So I'm really not sure why EA didn't talk about the XML files included with the NUKE TANK template, thats basically the key to getting any asset to load properly.

While you can screw around in visual studio messing with the shape data and how everything loads. Its all overwritten by of course the XML data

Download the nuke tank mod and look inside the XML > Tilesets folder

TD_Units is where everything is assigned its sprite an whatnot. This is also where we can exploit it. C10 is nikoomba btw

test34

If you use notepad ++ and replace the value c10\c10 and replace it with steg\steg you'll have Nikoomba sprite replaced with Steg sprites

Post comment Comments
Guest
Guest - - 689,210 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: