Bad news everyone. I had to re-balance all the new co-commanders because they performed bad on island levels. All strategic states had to change while keeping the unique styles for each co-commander.
Currently half of the new AI's has been re-balanced. The mod will be delayed to 2011
Help needed
After watching multiple AI battles, I noticed that the allied AI looses it's techlevel when it retreats it's construction yard.
This can somehow be fixed with outposts ( unfolded prospector ). However I can't get the AI to upgrade the techlevel of the outpost. Does anyone know how to fix this?
This won't have any influence with the release. The mod will be released even if I don't get an answer.
Try making the state that causes the ConYard to upgrade to affect AlliedOutPost too.
The AlliedTechBuildState builds an upgraded called Upgrade_AlliedTech2 and Upgrade_AlliedTech3. The upgraded on the AlliedOutPost are called the same. I even tried to change the upgraded for the AlliedOutPost, but that didn't fix anything.