Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
New visual and sound effects for the Steel Ronin's special ability. Now most effective vs. vehicles, but also stuns any infantry unfortunate enough to get caught in the blast wave.
nice effects.
Make a vid on it! It's a little hard to see how 'solid' the effect is, in relation to its anti-tank properties.
the cameo is unfitting. the cameo makes the effect look like it affects around it.
Until I can figure a way to better represent the sonic-esque energy blast, the present icon will have to stay.
Really, it's just a way of representing general idea of the effect; the original icon was no better.
Also, while its not very clear in this screenshot, I've added a small radial 'shockwave' effect to the firing animation ;)
Nice effects!
the effects from the upriszing were quite good...
nice change however:)
i would like it to be efective against infantry, coz it's difficult to kill them(anyway how long are they stunned)?