An expansion/overhaul mod of epic proportions, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, DotA-esque Order of the Talon and spammy Electrical Protectorate.

Report RSS Big Shiny Newspost - "A moment of laxity spawns a lifetime of heresy"

What have we been up to lately? Far too much... but here's what we can tell you!

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So, you may have noticed a lack of newsposts for the past month. That's because we've been busy. Very, very busy. As we'll demonstrate below.

ALLIED CLAYMORE DRONE

The Claymore is a tiny little drone that packs a ton of firepower. It wields a single missile that, once fired, cannot be replaced... but when you fire it, the effects are devastating. It creates a miniature black hole - an extension of the Allied Black Hole Armour technology - that implodes on impact, sucking units in and doing heavy damage to all in its (admittedly small) area of effect. It functions as the perfect one-off weapon, with a well-aimed hit capable of devastating armies or tearing holes in defenses. It's secondary ability drops a group of flares, which draw enemy fire away from the drone and units close to it for a short time. It is built from the Aeronautics Complex, but does not require a landing platform and thus does not have a build limit. It will cost a lot of money and take a long time to build, however, and its low armour and speed will mean that the weapon is risky to use.

ALLIED MESOFORTRESS BOMBER
(and Lamprey Parasite Fighters)

If the Achilles asserts the the Allied Airforce's ownership of the airspace, the Mesofortress does something similar to vehicles. With a larger weapon loadout than the Vindicator, the Mesofortress is capable of longer stints away from the base. In addition, each bomb it carries has a miniature Proton Collision warhead - it doesn't do as much damage as the Superweapon in question, nor does it add the cumulative Catalyst effect, but the Mesofortress can use this technology to cripple enemy tank divisions. It isn't accurate enough for use against infantry and it isn't powerful enough to significantly damage buildings, but if your Soviet opponent is trying to rip you a superfluous behind with their legendary Apocalypse tanks, there's no better choice than the Mesofortress. It is defended by 2 Lamprey drones that fire quick bursts of mini-missiles against aerial targets as a deterrent to fighters... or to just protect an area on all fronts. The fighters aren't effective enough to be used offensively but through harassment they can satisfactorally protect the mothership from harm. The Mesofortress and Lamprey combination requires a large monetary commitment and will take some time to construct. Each Mesofortress requires a dedicated Aeronautics Complex to refuel and rearm.

ALLIED SWAN SEAPLANE

The Allies suffer from a slight disability when it comes to anti-infantry aircraft. Namely, their Vindicators don't have enough firepower, their Centuries are too indiscriminate (overkill is for the Soviets), and the Cryocopter isn't lethal enough. Enter the Swan Seaplane - an aircraft that fires bursts of rocket-propelled fragmentation charges to thin the enemy ranks. The Swan itself was not the original aim of the project; rather, the weapon was its most successful component. It was criticised for its accuracy, being nearly impossible to aim properly while in a moving aircraft. That was when the Seaplane chassis was designed. The Swan, as it was named, could land in the water to provide a far more stable firing platform, giving it unparalleled range (with the exception of the Aircraft Carrier) and allowing it to fire accurately enough to strike vulnerable points on an enemy structure. Thus, while a flying Swan can be used for mobile anti-infantry fire, a seaborne one can do this at greater range and also provide some limited artillery capability, though it will not be quite as mobile. Combined with the Alert Icebreaker, the Swan can help cripple enemy defensive capabilities; the Alert, with its hardened hull and cryobeam, will move in to freeze the target, and the Swan will shatter it from range. The Swan's awkward, jury-rigged chassis is not suited for rapid changes in altitude, and thus it is best to allow it to stay in the water for a short period of time before switching again. It can, of course, land at any time it wants to... but the engines require some time before they can generate enough thrust to be airborne again.

In other news, we would like to give a huge thanks to NixPN - he has graciously joined Team Paradox as a dedicated animator, and you can see an example of his work on the Videos page. This is (more or less) what it will look like when it gets ingame, too.

We would also like to announce that very soon, we will be releasing an Minimod including the Aeronautics Complex and the Achilles Fighter. A lot of you have been waiting patiently for the mod to be released, and while it would "spoil dinner" in a sense to just give you all we have, we think it's probably fine to just give you a snack for being awesome fans. Once we sort out the dialog and some animation issues, we'll upload the mod on our Moddb page and you guys can enjoy having super-unbalanced Allied Airforce for a little while until this stuff gets done for real.

Oh, and what news post would be complete without a request? We're looking for voice actors or actresses - we'll be putting up a real ad soon because we want a few specific roles. The voices will be for Allies and Confederates only at this point - the other factions will be handled when we get to them. We'd prefer if you have some sort of voice acting experience, but if you think you'd be an asset, feel free to apply!

Comments
master_oli-p
master_oli-p

looking good!!!

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stephanovich
stephanovich

Keep up the excellent work :)

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soulpelt
soulpelt

Sweet!

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Cjslayer16
Cjslayer16

Strong strong work! :)

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pwn-a-tron
pwn-a-tron

hey guy

i wouldnt mind helpin out on the voice acting part

i havn't proffessionally done voice acting but i can pull off an amazing english and american accent

im welsh so that would usualy be hard to do

i can also do indian and gay

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Myrrh7x
Myrrh7x

Seeing as this is where the request is (offically) posted, this is where my application (and by extension, my friend's) shall be posted.
One of my friends and I have a desire to voice act for your mod because we want to support it in whatever small way we can.
Both of us have no professional experience, but have acted in some amateur productions.
In addition, I can do small tasks for the group if possible (News, updates, things like that) as well as make some simpler maps.
You can somehow contact me if you think I could somehow help.
If you want some background, I'd be happy to provide, though I think this comment is getting a bit long.

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Myrrh7x
Myrrh7x

Sorry for the double comment, and sorry for not thinking logically.
I did send a pm to sketchbook as an application already.
And I somehow missed the voice acting information comment on the summary page, so, again, sorry about that.

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Kerensky287 Author
Kerensky287

Don't worry about it! We love anyone who wants to help automatically. It's one of the job's perks. As is beta access, incidentally.

And don't worry about missing comments, everyone misses information we post. Questions are meant to be asked... we only get annoyed if the same one is asked over and over again despite the answer being everywhere. *not-so-subtle glare at certain people*

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moretanks!!!
moretanks!!!

could this be? the firat ra3 mod (minimod) with a new unit using a completely new model and new voicing?

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ferriswheel42 Creator
ferriswheel42

We're hoping so. ^_^

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sgtNACHO
sgtNACHO

I think I've mentioned before, or at least hinted at, doing voice work. I'd be glad to help!

Just tell me what to say and maybe how the voice is supposed to sound and I'll try it out for ya :)

Oh I have no major experience with that at the moment, but I have done school plays and the like.

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Kerensky287 Author
Kerensky287

Cool, just send a PM over to Open_Sketch and he'll probably hook you up.

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EvilConker
EvilConker

This looks better then good, if only I wasn't in Egypt I could've rejoined.

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