New Horizons is a mod made in tribute to the classic real time strategy game Command & Conquer: Red Alert 2: Yuri's Revenge, originally made by Westwood Studios. New Horizons vastly expands the original game with an emphasis on realism, while at the same time preserving the elements that made Red Alert 2 unique. Youtube: 'RA2YR: New Horizons Mod'

Report RSS Upcoming New Horizons Version 5, Plus Screen Customisation Tutorial

This Article is to announce the upcoming new version (Version 5) of the mod New Horizons, for Command & Conquer: Yuri's Revenge, as well as the new customise-able screen settings (Widescreen) via the CnC ddraw file.

Posted by on

New Horizons is a mod made in tribute to the classic real time strategy game Command & Conquer: Red Alert 2: Yuri's Revenge, originally made by Westwood Studios. New Horizons vastly expands the original game with an emphasis on realism, while at the same time preserving the elements that made Red Alert 2 unique.

Version 5 feature several more enhancements, some small, some wide-reaching;

  • Flamethrowers will be able to fire over walls, but will still hit off (and burn) the sides of buildings, as in the current Version 4.
  • All buildings will now feature a level of Solidity; creating a more 3D-enhancement to the game, thanks to implementing the Ares feature.
  • Various tweaks.
  • A hilarious new map ;)
  • Some additional AI enhancements.
  • Custom screen settings Via CnC ddraw*.

*CnC ddraw custom screen: This allows for making the appearance of the game vastly different in terms of resolution and scaling display. Personally, I prefer the traditional 4:3 ratio screen scale based on the original 800x600 resolution (from back in the days of square, box screens!), which offers a zoom level that shows a good amount of detail, however on a modern wide screen/monitor this left two black borders; one to either side. All menus are displayed in the same unified way if set to 800x600.

- To set this option, open 'RA2MD.ini' with Notepad (or your preferred word processor);

Under the section [Video], set;

ScreenWidth=800
ScreenHeight=600

Then open 'ddraw.ini', and set the exact same ScreenWidth and ScreenHeight.

Using the correct settings via CnC ddraw can change this, and the settings may be adjusted as per the user's preferences. I have set the resolution now as standard to scale the original 4:3 to a resolution of 1066x601, meaning the game, as well as loading screens, and all cutscenes now display in Full Screen with No black border either side :) However; by choosing this, the main menu and pause screens are reverted to a smaller size, and positioned toward the top left of the monitor. This is a small issue to do with CnC ddraw, and is nothing to do with me or the mod, and may be fixed in the future by it's developers. A small price to pay in my opinion for the full-screen glory enjoyed in-game. -I have set 1066x601 by default, so if you wish to set a custom resolution without messing with the screen, then open 'ddraw.ini' and set;

ScreenWidth=0
ScreenHeight=0

This tells CnC ddraw to set the resolution to a standard option selectable in-game, and should therefore leave the game's menus alone.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: