New Horizons is a mod made in tribute to the classic real time strategy game Command & Conquer: Red Alert 2: Yuri's Revenge, originally made by Westwood Studios. New Horizons vastly expands the original game with an emphasis on realism, while at the same time preserving the elements that made Red Alert 2 unique. Youtube: 'RA2YR: New Horizons Mod'

Report RSS New Horizons Version 12B-3 Full Release

Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version 12B-3 (which supersedes Version 12B-2). As always, I highly recommend reading the articles on the previous releases to learn more about what’s new, should you be interested.

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Greetings fellow Command & Conquer fans; I release now the latest version of the New Horizons mod for Red Alert 2: Yuri's Revenge, that being Version 12B-3 (which supersedes Version 12B-2). As always, I highly recommend reading the articles on the previous releases to learn more about what’s new, should you be interested.

What’s New

This version is primarily for the full implementation of online compatibility via CNCNet! In previous versions, the option to launch online was implemented via an experimental workaround; this is no longer experimental, and is instead now fully implemented. This includes the functionality of the new game modes I introduced, namely the ‘Mechanised Infantry’ mode, and the ‘Infantry Divisions’ mode. Both were designed to recreate the ‘tech levels’ customisation, available in previous Command & Conquer games, whereby one could choose a ‘tech level’, which would limit the available choice of units. This meant that if you set the tech level to minimum, you could practically have battles that just involved infantry, which is what ‘Infantry Divisions’ mode pretty much allows; with the inclusion of basic light vehicles (such as transport trucks). The mechanised mode is basically to limit the use of air combat; focusing on land-based units. I have also included a few custom maps that are now available to play via the online mode. One small limitation (as per the CNCNet documentation) is that custom game modes are not selectable on custom maps, for now anyway, but the custom modes can still be played on many available maps (alternatively, you can still launch via the standard/offline launcher, and play the custom modes on Any map, including randomly-generated ones).

Here is the New Horizons CNCNet match lobby;

CNCNet NH Lobby

And some of the maps I added;

Cock'nBallsia

CocknBallsia LB

Frozen Cock'nBallsia

Frozen CocknBallsia LB


Superfortress

Superfortress LB


AI Enhancements

With the implementation of the two custom modes now available via the online And offline launch options, the AI has been evolved further, so that the AI itself is more able to play in the style of the selected game modes. In addition to this, the two custom modes have evolved somewhat:

‘Mechanised Infantry’ mode; Players will be able to build a Fuel Depot. This will act as a critical fuel supply station, without which will result in a team’s vehicles being short on fuel, and thereby be affected with a 20% movement speed penalty.

Fuel Depot ingame;

Fuel Depot ingame

‘Infantry Divisions’ mode; Players will be able to build a Supply Depot. This will act as a critical food & water storage station, without which will result in a team’s infantry units being short on rations, and thereby be affected with a 20% movement speed penalty.

Supply Depot ingame;

Supply Depot ingame

Walls

I have overhauled the standard walls used in the game. I actually prepared some experimental features, but ran into a technical dead end with them, so they were not included in this release. What has been done however, is this:

All walls have been increased in size (they are now approximately 50% bigger). This was due to scale; many infantry units and even vehicles were previously as tall, or even taller than the walls. Visually, this gives the impression of being able to shoot over them, and hence I have corrected this by up-scaling the walls. Some units of course could fire over walls (such as mortars/artillery), and this remains the case of course.

Another change to the walls is that they are now theatre-specific; walls will look different depending on whether they are in a desert, arctic, or temperate environment (or even in a lunar map!). I found this breaks the monotony of having walls with the same scheme on every map.

Walls ingame;

Upscaled wall example 1

Upscaled wall example 2

Themed wall example


Miscellaneous:

Usually there are many changes, too many to even remember in full. But on this occasion, the above sums them up. The next version release will focus on the implementation of 2 further game modes that have long been in the works, and will hopefully be an exciting surprise.

I sincerely hope wherever you are playing from, that you enjoy the new additions, as well as all the stuff from previous versions. As always, have fun!

Command & Conquer Westwood Fans
Red Alert 2 YR: New Horizons
C&C: Yuri's Revenge
C&C: Red Alert 2

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theredmenace_
theredmenace_ - - 258 comments

What the hell are with those new maps hahaha

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Lee3y Author
Lee3y - - 327 comments

Hahaha, well to be fair they're not 'new' (I made them some time ago now), but they are new ro being able to play via the online launcher. I hope you enjoy all the hidden regional names. To be honest, when I was making the maps I thought it would be great if people could eventually play them online, then they could discuss where they are, where they are going, eg. "I'm on the left testicle, need help at the base of the shaft!"

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Kark-Jocke
Kark-Jocke - - 14,688 comments

Well.. well.. well... I see nothing wrong here, carry on.

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lukamsp1
lukamsp1 - - 1 comments

Hello! I downloaded your mod in the past and I enjoyed but now, I can't seem to play for more than 10mins. It's usually when I build my 6-7 building(battle lab, naval base) it crashes, well it just freezes. I have the game on Origin(now EA app) and I launch it via ra2md.exe

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Lee3y Author
Lee3y - - 327 comments

Greetings! Thank you for the detail, as I can tell what is wrong immediately; you should Not be launching via ra2md.exe. This is the standard game launcher, whereas the mod is built around the Ares extension. Always pay attention to the instructions for installation (I highly recommend the folders labelled with New Horizons, installation, Online, and Offline etc.). They lay out what launchers to use. As per standard, the mod is downloaded for usage in 'Offline' mode, where you will always use the launcher 'RunAres.bat'. Once you have gotten comfortable using this, you can always try out the online launcher (read the instructions in the Online folder), where you will use the other appropriate launcher specified there.

Hope that helps!

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Guest
Guest - - 690,854 comments

Hi,
I follower your tuto, still doesn't works
compatibility set on Win7
I get this message when I click on RunAres " Could not load executable"

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Lee3y Author
Lee3y - - 327 comments

Hi there I just saw your message. Did you follow the tutorial video, or the full written instructions? I would assume something wasn't done correctly. If the problem persists, make sure that the base game is installed, as well as the YR expansion, and their respective official patches First; only then, should you add the mod, following the instructions.

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Guest
Guest - - 690,854 comments

red alert 2 womenz tanya allied and soviet narrator are grinning while watching that map d**ck

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Lee3y Author
Lee3y - - 327 comments

Hey, whatever does it for you XD

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