Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Rather than sit on the sidelines after establishing dominance in the wasteland, the Brotherhood can spread across the Capital Wasteland under the guidance of the player. The Brotherhood can bring settlements under its protection and can build military installations in wastes and the D.C. ruins. The player can help rebuild Grayditch, establish more Brotherhood patrols, and turn Adam's Air Force Base into an impressive base for the Brotherhood of Steel. The mod also adds a large assortment of weapons, armors, and NPCs. The mod also features several new quests that deal with reunifying (or destroying) the Outcasts, finishing off the last of the Enclave, the relationship between Ghouls and the Brotherhood, and continuing the fight against the Super Mutant threat. Lastly, Rebuild the Capital includes a new recruitment system.

Post feature Report RSS Rebuild the Capital

Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Rather than sit on the sidelines after establishing dominance in the wasteland, the Brotherhood can spread across the Capital Wasteland under the guidance of the player. The Brotherhood can bring settlements under its protection and can build military installations in wastes and the D.C. ruins.

Posted by on


===== REBUILD THE CAPITAL =====


===========
INSTALL
===========
Rebuild the Capital requires all Fallout DLCs and requires that FOSE be installed.
In order to install the mod you can either:
A: Use any mod manager of your choice and extract as you would any other mod.
B: Extract the zipped folder and empty its contents into the Data folder located in your Fallout 3 directory.

JUST BE SURE THAT ARCHIVE INVALIDATION IS ACTIVATED or else the expected texture bugs will appear with armors this mod adds.


===========
DESCRIPTION
===========
Rebuild the Capital is focused on expanding the Brotherhood of Steel and their role in the wasteland following the events of Broken Steel. Rather than sit on the sidelines after establishing dominance in the wasteland, the Brotherhood can spread across the Capital Wasteland under the guidance of the player. The Brotherhood can bring settlements under its protection and can build military installations in wastes and the D.C. ruins. The player can help rebuild Grayditch, establish more Brotherhood patrols, and turn Adam's Air Force Base into an impressive base for the Brotherhood of Steel. The mod also adds a large assortment of weapons, armors, and NPCs. The mod also features several new quests that deal with reunifying (or destroying) the Outcasts, finishing off the last of the Enclave, the relationship between Ghouls and the Brotherhood, and continuing the fight against the Super Mutant threat. Lastly, Rebuild the Capital includes a new recruitment system that allows you to recruit combat squads that will accompany you on your exploits. Overall, this mod is not meant to overhaul the game, but rather to serve as a companion piece should anyone return to Fallout 3. Lastly, this mod was inspired by mods like Mothership Zeta Crew and other great mods that keep breathing life into this very old game.


===========
GETTING STARTED
===========
I would recommend that you start a new game for this mod due to the many changes it makes. You can access the bulk of the mod's content after completing the quest "Who Dares Wins" featured in the Broken Steel DLC. After completing the quest (without destroying the Citadel), speak to Elder Lyons about planning the future of the Brotherhood. You will then complete two short quests before you are moved to Adam's Airforce Base where you can access to the majority of the mod's features.

===========
CIVILIAN AND MILITARY INVESTMENTS
===========
A big part of this mod is "investing" in settlements and military bases. Investing settlements brings in taxes that provide revenue for future in investments. These taxes can also be used to invest in the military expansion of the Brotherhood. The more you invest in the military, the more Brotherhood campaigns you unlock. In order to invest in most settlements or military structures, you need to complete a related quest. For example, to invest in Megaton, you need first to defuse the town’s bomb. To invest in the Lincoln Memorial, you must first complete the quest “Head of State.” And so on.

===========
CAMPAIGNS
===========
A majority of the mod’s quests are handled through Brotherhood campaigns. After you have invested enough in the Brotherhood’s military capabilities, you will start to unlock campaigns. The more you invest in the military, the more campaigns you will unlock. These campaigns focus on fighting the Brotherhoods enemies like the Enclave, various raiders, or Super Mutants.


===========
RECRUITMENT SYSTEM
===========
After the Brotherhood take’s Adam’s Airforce Base, you can access a terminal that will allow you to recruit small squads of soldiers that will follow you into battle. The farther you progress in the mod through civilian investments, military upgrades, and Brotherhood campaigns, the wider a variety of troops you can unlock for recruitment. For example, allying with the Regulators will allow you to recruit a team regulators that will accompany you across the wastes.


===========
LORE
===========
This mod attempts to be as respectful to the lore as possible while also allowing for a wide variety of player choice. This mod is not meant to be a prequel to Fallout 4, but you can attempt to carve out a Brotherhood that closely resembles the one that appears in the Commonwealth. The Brotherhood can become as progressive or as traditional as you want.


===========
FUTURE PLANS
===========
There is a lot more planned for this mod although who knows how far away:
-Allow the player to expand the reach of the Brotherhood to areas added by the DLC
-Expand the number of civilian and military investments.
-Add more Brotherhood Campaigns
-Rework the recruitment system so that it closely resembles something like the Enclave Commander mod although a bit more balanced.
-Mod patches for Tale of Two Wastelands or other mods (Feel free to make your own mod patches)


==========CREDITS============
tailor maid
Nexusmods.com

classic fallout weapons
Nexusmods.com

classic enclave
Nexusmods.com

20thcent
Modsreloaded.com

brotherhood env suit
Nexusmods.com

brotherhood enclave
Nexusmods.com

scavanger life
Nexusmods.com

full leather jacket
Nexusmods.com

Mounted Heads - A Taxidermist Resource
Nexusmods.com

neunens axes v2
Nexusmods.com

Pip Boy Icons Modders Resource
Nexusmods.com

T3T Icon Resource
Nexusmods.com

Mothership zeta crew addon
Nexusmods.com

Creature Resources and Mods
Nexusmods.com

MP5 SD Special Forces SAS Gas Mask
Nexusmods.com

Dogmeat and Other Textures
Nexusmods.com

Candle Modders Resource
Nexusmods.com

various meshes resources
Nexusmods.com

BetterMuseum of American History
Nexusmods.com

Assault Rifle Variants-Modders Resource
Nexusmods.com

Classic HK L30 Gatling Laser
Nexusmods.com

Army Of Two Ballistic Mask
Nexusmods.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: