A ballistic realism mod for Napoleon: Total War Darthmod. This mod changes all the velocities, ranges, and collision radii for the game's projectiles...
A ballistic realism mod for Napoleon: Total War. What's new:
-All the velocities for game's projectiles changed to real life-values; relative to type of weapon, caliber of projectile, and charge. Real-life period projectiles travel at approximately 450 meters per second - nearly 5 times faster than the ones in the vanilla game and Darthmod.
- Collision radii, the actual width of the projectile, is changed from a generic value given to all projectiles and now renders the actual size of the projectile based on caliber and shot type.
- Range increased on artillery to maximum effective range. Historically, artillery of the period could shoot out to 1-1.4 kilometers with only a 5-degree elevation adjustment.
-Increased dispersion area on rockets.
-Increased number of shot in grapeshot and canister shot based on bore size.
-Added a small 'spread' value to smoothbore shot to simulate the effect of 'windage' - the small space where the projectile is smaller in diameter than the gun's bore itself, causing the ball to bounce down the barrel and take a deviant path.
Two versions of this mod are available, one for vanilla and the other for the excellent Darthmod.
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A ballistic realism mod for vanilla Napoleon: Total War. This mod changes all the velocities, ranges, and collision radii for the game's projectiles to...