The second zip file containing the module folders for Realms Forgotten. Please check load order on description below.
Realms Forgotten is a working in progress mod overhaul that brings the World of Aeurth at the brink of dramatic events. Aeurth is a unique blend of culture styles and fantasy concepts and brings a campaign setting at the brink of dramatic events. Our mod team is very small and we honestly need your support. Discord channel: Discord.gg
A complete culture troop tree overhaul, with more than 90 % custom made armors.
A custom map of Aeurth, bigger than Caraldia.
Custom Caracter creation menu with races.
New Mounts as Red Deer, Skeleton Horse, Zombie Horse, War Wolf, etc.
A new recruit option after achieving you kingdom and being owner of a castle: the legendary troops
Magical Items that boost skills and moral: look for the special items merchant in the taverns.
custom spawns: giant trolls and demons roam the land.
and much more!
Current Factions
The Realms of Men - Survival of the first cataclism, the first men arrived after hundreds of years in exodus. Focus: infantry
The City states of Athas - slave warriors, desert tribesmen, decayed gladiators. Focus - skirmishers and heavy infantry
The Elvean - The first inhabitants, guardians of the First tree, inhabitants of the forests. Focus -Archers
The Dreadrealms - The Undead lived under the ice since immemorial times. know they are awake. Focus - undead infantry, monsters.
The Nasoria - survivors of many wars, a mixed of cultures coming from the east. Focus - cavalry
The All Khuur - People of the Steepe, joined together to defend their land. Focus - Horse Archer
Speaking about recruitment, we have a new system. Players and AI, when recruiting from a foreign culture, will have to spend influence points to recruit troops. In times of war, recruitment between warring sides is not possible. With that, we hope that mercenaries will become a much more needed force. But when a new setlement from anopther culture is taken, the influence penalty is not aplied. Like that you can recruit this culture troops normally.At the character creation, a new culture bonus has been added. Each faction will have a special quality. You can read about them on culture selction screen
Realms Forgotten is a solo project, but it is never the result of one single person. I want to thank the whole mod community and the suport i receive at the Mount and Blade Modding Channel. Without their help, their time and comitment to the mod philosophy, i would have give up a long time ago. Special thanks to Anian, Cephas, Saiistaken, Jayce, Chase K, Carolina Warlord, Foozle Macdoozle, NPC 99, Order of Power, Hunharibo, Ranoufl, Bartotzko, Meatbeater, Heragoga, Scorilo, Alexander Drakos, Lemmy, Clayton Bigsby, Ramsay, Ragnar Hrodgarson, Major Roy, King Kilo, Hayster Modelling, King of the North and all the incredible modders out there.
Thank you Tale World for sharing that amazing game and modding tools.
Some items goes to credit:
Cephas and actualanian with their magic code. Without them it would not be so cool!
Ramsay and his amazing assets.
Dark Knight by Nick Scott is licensed under Creative Commons Attribution
Medieval mace, shield and helmet. by sheffrator is licensed under Creative Commons Attribution
Binh viet by Vu.Quang is licensed under Creative Commons Attribution
And there are many artists who contributed but the list is too big to name them all here.
The Mod projects itself in a development era that resemble the 800 bc to 1170 bc of our time, but do not restrain to it or only medieval concepts. It is a fantasy mod, and uses it´s poetical license to interfere with certain accuracies. Aestetic coerence is very important, that cultures in diferent stages of development do not look like simple patches of diferent Eras mixed together, but that coexist in the same time and space. This mod wants to be a story told by a collective of people, to achieve an unexpected end.
Join Us. at discord:
Realms Forgotten - Mod Version compablity - 1.2.0
Discord.gg
I decided to split the mod in diferent folders so the players are able to use only the map if they want, or only the troops, etc.
Load Order:
The following order is necessary to avoid conflicts:
Harmony - load BEFORE native files
1. RF_ Map
2. Rf_Races
3. RealmsForgotten
4. RF_ core II
5. RF_Core_III
6_Extended Armoury
7_quest
These Module is for Bannerlord Version 1.2.0
Do I need an archive ''Realms Forgotten Map of Aeurth 1.2.0'' with nexusmods ?
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