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I made this mod for the sake of realism, and I also changed the portraits of the protoss because somehow they don"t seem right to me(the fact that they do not eat etc, changed them all to humans ;) )- most protoss weapons do similar damage to terran weapons, the only difference being that the protoss have better range for their weapons and a slightly better firing rate because of better weapon stability(they are slower when it comes to overheating);- the protoss have made it such that their shields are used to make more economical buildings, airships, units due to the fact that their materials are more resistant to terran ones, meaning that the protoss will have more armor than terran units and buildings;- because the protoss units and buildings are made to be economical, they use shields to protect their units and buildings, rather than unit thickness(hp), meaning that they have lower hitpointsthan terran counterparts, but their own shields are equal or stronger than their hitpoints

Description

Same as "Vanilla game, but with just regeneration v1.1", it"s just that the protoss portraits are changed into terran ones. I only changed the properties of certain units, like protoss, marines and critters etc. Now all protoss have regeneration ability, including their buildings, I figured it was absurd for such a race to not have any form of self-repair mechanisms and built-in healing technology in their suits , it"s not too much of a weird thing, this can mostly be seen as nano-technology + other self-repair mechanisms. Since protoss have very advanced technology they do not use vespene gas as a source of energy, they just use hydrogen(translation : they just need minerals) You also have the patch_rt file in case you want to play the original Starcraft campaign with the mod ! The "Modu" file merely changes some unit and building buttons.

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My tweak MOD ! v1.1
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