Adds new maps, 8 player support, deathmatch, single-player, Antlion Guard into Alien Swarm without changing its concept.
Misc fixes, weapon balancing for pvp, see changelog. Delete old version. Extract to <path to steam>\SteamApps\sourcemods. Restart Steam
- Added rd_max_depth_texture_shadows which controls the maximum amount of high quality light shadows. Default value is 1 in most source engine games.
- Disabled shadows from aliens casted by flashlight's dynamic light
- Fixed the error printed to console: Texture 'effects/muzzleflash_light' not found.
- Set proper values for flashlight's ambient light(dynamic light)
- Balanced weapons' damage for PvP game modes
- Prevented shotguns from killing shieldbug from the front
- Fixed npc_antlionguard must not collide with flamer projectiles
- Added new flashlight cvars rd_flashlight_dlight_enable and rd_flashlight_enable, rd_flashlight_dlight_enable is used to enabled a dynamic light from the flashlight. It lights all areas around marine, acts like ambient light. rd_flashlight_enable is used to disable projected texture light from flashlight.
- Added ability for player to turn flashlight on and off
- Added a cvar rd_flashlightshadows to make flashlight cast high quality shadows
- Added a command to scale amount of ammo rm_ammo_bonus
- Prevented automatic ammo amount increasing when carnage or other challenges are active
- Added new texture for flashlight flashlightgrated.vtf. Can be used for env_projectedtexture
- Added rd_bots_kick command to kick bots
- Removed disable commands for DM, TDM, Instagib, Gun Game ...
- Added cvar rd_pvp_marine_take_damage_from_bots, Allowed taking damage from AI marines(bots) in PvP, Prevented scaling down damage received by AI marines(bots) in PvP
- Added cvars to override weapons' damage for PvP game modes. See rd_pvp_*** cvars in skill.cfg
- Fixed INVALID_SQUADIE error printed in console at round start
- Fixed the incorrect scrollbar behavior when creating game for the first time. Play Online - Create Game - Select Campaign
- Renamed Research 7 map names, added prefix rc7
- Updated Extermination and Operation Cleansweep campaign pictures
- Updated Extermination 04 Area previews not to collide with area9800 addon
- Added rd_drone_uber_model_scale for scaling uber drone's model
- Improved singleplayer support by allowing to gain experience in sp and showing stats.
- Added new background sound for main menu and more high quality background image
- Corrected some spawners on extermination01 and nodes on ocs1
- Added a ligh model for using with prop_physics, lights_florescent01a_phys.mdl
- Removed bg_addon.vpk and replaced it with loose textures and code changes.
- Added jump jetting from the ship in extermination 08 comm. center map
- Included "Operation CleanSweep", "Extermination" and 'Research 7' campaigns as official campaigns
- Added skybox 'blackskyfog' which is supposed to be used on all maps. There is a problem with original blacksky that on maps like Extermination 01 player can see black gaps in the undermap. This happens due to visleaf mechanism which cuts all visleafs that are far away from player. And skybox is drawn there. As the skybox is black we see black parts of it. To fix this we add a black skybox which can be affected by fog. Cold Catwalks and Extermination 1 and 2 maps will be fixed using this skybox.
- Fixed when player switches weapons during reload there is a too long delay before shooting
- Enhanced npc_antlionguard support
- When player joins a co-op game he can now pick an AI marine to play for. Right mouse button to choose. Left mouse button to select