RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"
Here's the new dynamic health HUD in action. This is a screenshot from when the player's health is so low they are almost done. We're curious what you guys think of it at this stage. What do you think of the color? Transparency level? Screen space occupied by texture at max damage? Anything Else?
Texture by Predator_838
Scripting by MacBradley
Hopefully this mod will work for me by next release, what I had of RCOM so far was one of my favorite mods for COP
Sorry v.1.0.6 is having issues for you. :( Did you send me a crash report? I can't remember.
Were working hard to make sure RCOM Final will be as bug/crash free as possible, as well. :)
It wasn't a crash, just in game bugs (The Skadovsk, and some weird thing with the bloodsucker nest mission)
Came out Beutifully. Performance all good on this one?
Performance is WAY better than my first scripting attempt from a couple weeks ago, haha! I've a couple different algorithms and need to test them against a FPS counter, but so far I can't notice a noticeable FPS drop without seeing the FPS counter, which is a good sign!
WOW! I would like it that the hole you can see through gets smaller and smaller(like tunnel vision or something) as you bleed out.
Have you been hacking into my computer, sgt.davis44? Haha!
That's how the health HUD works, in addition to transparency increases. Bleeding has a separate overlay than this; the one in the screen is for health.
There's Dynamic HUDs stamina and radiation as well. There is going to be no visible HUD outside of a couple small things, such as the fire mode indicator. Immersion is the goal, and its looking like it might work out better than I initially thought.