RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"

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Bloodsucker Lair Quest Fix (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : RCOM : Forum : delite : Bloodsucker Lair Quest Fix) Locked
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Oct 30 2011 Anchor

Hello again. I don't know if you're aware of this already, but I found a file that fixes the Bloodsucker Lair Quest near the beggining of the game. The files called zat_b38_stalker or something along those lines. It doesn't need to overwrite any other files in RCOM, so you can just plonk it in alongside the mod and it fixes the quest (as far as I can tell anyway). The file comes in A.I Tweaks pack by Alundaio. I could upload it if you think other people would be interested in it?

Out of curiosity I started trying to merge the rest of the A.I Tweak pack with Winmerge, but gave up as I didn't really know what I should change and what I should leave alone. I did try just overwriting the A.I pack on top of RCOM just to see if it would run, and it did. I then tested the bug in the ambush ship area that I posted on the comments page to see if the NPC's would still be unresponsive and they were, so I promptly uninstalled the A.I Tweaks.

Just to further elaborate on that bug; I think that it happens more often when the NPC's cant see you, e.g your shooting them from outside of the room. They just don't react when getting shot, or to team mates getting shot.

Anyway, sorry to yabber on. Hopefully that zat_br38_stalker will help someone.

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