RA3: The Long War is a modification for Red Alert 3 that hope to extend game-play by issuing an entirely new armour and weapon system, while the list of changes is extensive the most important ones are: Brand New armour system based upon the idea of direct counters, Revamped infantry and units that help to promote a consistent use of infantry with the support of heavier units like tanks, changed power plants that produce more power per plant but are more costly to lose crating another vulnerability in ones base, and many other changes. The main goal of this mod is to create a unique game experience in the Red Alert 3 universe, and I personally appreciate help from the community and you viewers alike, please feel free to suggest and comment! Thank you very much, and have a good one.
A tier 3 heavy support tank armed with an cryo beam, no secondary currently.
Not really sure how I got it to work, so I’m going to be grateful that the beam even appears at all.
Suggested by SorataZ
A Cryo Tank? really. I can't quite see the usefulness of such a unit given the Cryocopter.
Suggestions? because the allieds are all about this sort of thing, not to mention the fact it needs a secondary.
If you want, you can release test betas. It'll allow me to ascertain it's usefulness credibly. Some people don't like seeing a 'cool' unit being condemned like this.
Bones are a little off...
yea, i was messin with the files.....they punished me. :@
Your Suppose to mess with them, that's how you learn!
Set the range of the cyro beam as long as possible so that it can support unit in front of it by freezing them and the units in front will do some ice breaking.
ive now set it to a range that is just above the normal tank range.