R3-D2 FoC mod (R3D2FoC) v2.0
Added In this version:
the Empire and Consortium can now build Y-Wings, and Z-95s
Starbases (All factions) now deploy IPV patrol craft for extra defense. (The Number of IPVs is the same as the starbase level, meaning
a level 3 starbase will deploy 3 IPVs and so forth)
Tector star destroyer (Empire)
Dominator star destroyer (Empire)
Quasar carrier (Rebel)
Bothan Spy team (Rebel)
New Galactic Conquest: From the ground up, all factions start with 1 planet, at tech 1, with 20,000 credits on the equal footing map.
(Does NOT Support custom settings changing your Starting tech level, starting credits, etc.)
New Galactic Conquest: Freeplay, all enemy factions have no AI on the galactic map allowing you to expand and build as you please!
(Note: Enemies will still be active in battles, just not on the galactic map)
(Note: "From the ground up" Galactic Conquest has been added to multiplayer, but "Freeplay" has not becase the AI is inactive in
Multiplayer anyway and the "AI" or enemy of the game would be another human!)
More to come soon! I am open to suggestions!
Credits:
Me: for putting the mod together
Jeroenimo AKA The Dutchman: MC50 model/textures, Vindicator model/textures,
Emperor Niko: TIE Avenger, Terror, and Heavy bomber models/textures/icons, Tector and Dominator Star Destroyer models/textures,
Admiral Ace: Errant venture icon (PS I am aware that the errant venture icon is not Booster Terrick, but i could not find an image that
was not copyrighted for the life of me!)
Arvis Taljik: Quasar carrier textures/model,
Sly442: quasar carrier rigging,