TAGS: "R3D", "Trinity Defense", Tower Defense, Tower Defence

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[TD] Allied Faction suggestions (Games : C&C: Red Alert 3 : Mods : R3D : Forum : General Discussions : [TD] Allied Faction suggestions) Locked
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Apr 2 2010 Anchor

Hey everyone,

while the Soviet faction has mostly been created under my control, I want to give you the chance to influence what the Allied faction is going to be about. Of course, I have an early and rough concept for both, Allies and Japan, but I'm sure that there are lingering some very cool (and crazy) ideas which I didn't think about.

Some edge facts abou the Allies I'm trying to follow:

  • 6 Towers
  • 1 Tower Control, 1 Tech Node, Ultimate Weapon
  • 2 or 3 Commanders, probably 2 of them provide an extra tower
  • Probably 3 protocols (row 5) will unlock special powers, exclusively vs. tanks, infantry or airbornes
  • Traps affect only infantry

Feel free to post what you currently have in mind :)

Edited by: Dibelius

Apr 12 2010 Anchor

How about a pacifier turret like from Revolution?

Switch from missile (Anti-air/anti-armor) and shotgun (man-slaughter) for a variable tower. Switch time could be relatively long, for balance.

Apr 23 2010 Anchor

I think, I'm gonna add the Grand Cannon here: "2 or 3 Commanders, probably 2 of them provide an extra tower".
But I don't know yet which weaponry the GC will actually make use of. Proton Collider shells were originally planned but it could also turn out to be Pacifier-like.

Edited by: Dibelius

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