QuentinRig_V2
Player ModelA newer version of the Rig, including HN2's Watch + an entirely remade model for the rig.
A simple Mod that you can turn the player into Quentin.
This mod allows you to change the mesh of BP_Human (Player) to Quentin, from Hello Neighbor 2. I decided to make it upload it for fans who want to make a mod with Quentin as the Player.
I also put in a gasp sound that Quentin made in Hello Guest Alpha 1, just shortened it. This is intended when you are falling from a high place, and you can change the sound this this.
No credit needed, but you can add credit if you want.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
A newer version of the Rig, including HN2's Watch + an entirely remade model for the rig.
Is it possible to somehow transfer it to the release? Is this possible?
What do you mean? You mean when you make a mod it won't work like that? You can just copy the files to your mods, or move the files to your mods. If you copy the files, you have to fix the materials because they will be from the original model, and also the model's materials slots have to be changed if you do this.
how do you put the mod
Since it's a plugin, in the Modkit you can put the folder with the Quentin Rig in the 'Plugins' folder. In Steam, I don't know if it will work since I'm not sure if it will replace the mesh with the Quentin rig.
-Chronis
Chronisgr2010 Will you make a neighbor rig from part 2 of Hello Neighbor?
I think you mean Hello Neighbor 2 Neighbor, right? I'll do it when I learn how to do face rigging to the model.
How do you take custom models and put them to the player or neighbor?
What do you mean by that? Like replace the mesh of the character in the modkit? To replace the player mesh for example, you can select Bp_Human (if placed down with auto posses to 'Player0'), and go to the mesh of the Bp_Human and apply the mesh of the rig.
If you mean how I did this rig, I have the player rig imported in blender, and I do a hard process to make it function. When I'm done, I export it as a .fbx, and I import it to the modkit and select the rig to be 'player_body_Skeleton' for it to be functional. I think on YouTube you can find a tutorial for custom neighbor rigs.
Oh yeah and the tutorial on youtube did exist I just never thought it would, I'm glad it did because I can easily do it now. Also can you make a all characters from Hello Neighbor 2 on the neighbor mod pack?
pls make guest with hello neighbor 2 alpha 1.5
You mean like, The Guest as a neighbor rig? I can do that!