This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their vanilla counterparts.

Report RSS Version 4.42.0 released

Major changes to structure placement and air handling, along with a new personality and the restoration of Aggressive to its old self. This is probably the biggest change in Queller's play in some time.

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  • Uber will once again build Colonels and Praetorians when it has heavily lost air control
  • Casual will build the Mend
  • Uber only uses Colonels and Praetorians for AA once it has met its minimum advanced fabber requirements
  • Most builds now done in the base closest to the fabber allowing for shorter pathing, riskier builds and greater variety of play
    • This can also result in some stupid, consider it a major change that will be monitored carefully
  • Remove cap from how many Bluehawks Uber can make at once
  • Uber will use a wider variety of fabbers to build AA structures
  • Fix issue where Uber would build endless Advanced Torpedo Launchers by MEX
  • Uber Rush will build suicide bots
  • Uber will only send out bombers and gunships when it has enough fighters to escort them
  • Added new personality Uber Neural which uses the neural net for all platoon creation decisions
  • Uber Aggressive has been reverted to a slightly more aggressive version of its old form
  • Uber is smarter about balancing Spinners and Storms in its platoons
  • Uber Rush is more aggressive
  • Updated Korean translation to ensure its presentation matches other translations
  • Uber will use slightly more Spinners when losing air on a planet
  • Uber less likely to expand its T1 naval presence
  • Uber Naval more likely to expand its T1 naval presence
  • Uber will use Legion advanced air fabbers to build T1 Ship Foundries
  • Uber will prioritise getting T2 naval on land maps once it has T1
  • Uber will only prioritise naval T2 on single planet systems
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