Set in a seemingly abandoned facility, located in the mountain area far off a remote mining village, the player gradually unveils the origin of the facility. Isolated with no company except the obscure voices erupting from an old portable radio receiver, the player strives to escape the facilty. But since the facility's environment is unfamiliar, yet you don't possess the proficiency needed to overcome and manage the different obstacles and possible threats that clog up its endless tunnels. The path ahead is long and hostile.
Maintenance area.
Magnificent! Some people might say it's a bit dark, but every thing's different when you're playing in-game. I mean, if it was too dark, the mapper would surely notice when he took the screenshots. It's not like upping the lightning is an impossibly hard task.
i like the lighting, if this is going to be "...a first person psychological horror experience..." it sorta needs the dark lighting to set in the feeling of fear.
Love it. Cant wait to walk down those halls.