Since you happen to mention Quake2 Evolved on you list, do you know where I download the latest verison (1.0) of Evolved? And also any tips on how to run Evolved on a windows 7 64 bit?
Sorry for the belated answer. I don't really know where to get it, and I don;t really have any tips. I am on windows 7 64 bit, and the game runs fine. I'm on a laptop.
Gunner works in standard Quake2 (I was playing the Reckoning at the time of my gunner skin issue), but doesn't work in Ground Zero! While the Enforcer doesn't work in The Reckoning. Does those monsters have different name in expansion set?
The enforcer is in his own folder. Make a copy of the "models" folder and put it in the mod's folder. Then the enforcer will show. It's a problem with the mod. My upcoming skin pack for that expansion will have its own enforcer.
This pack works in Quake 2 only. I will make 2 new packs for the expansions. I'm working already on that, and I found the supertank in one of the expansions just doesn't load. I contacted Q2XP's creator and he said he'd get back to me on that.
I will also be posting pictures of the monsters. I have, so far, the stalker ready, the gekk, super tank b, gladiator b, and the 3 new soldier types from xatrix. I will not do the turrets.
In order to have these skins in the Berserker mod you can simply extract the models folder (with something like 7zip) and open up "_BersPak0.pk2" file in the "BaseQ2" folder then copy and replace the model textures!
Yes, they work with Yamagi and Q2pro, and even R1Q2. Extract the models folder from the xFragHDSkinsx.pkx that is inside the FHDMS.zip. Put the models folder in baseq2 and you should be good to go. Use 7zip to extract from the xFragHDSkinsx.pkx file. I do not think Winzip will work.
What program do you use to edit high quality skins with 3d models?
I want to use the upscale Enforcer and Soldier skins Q1 in QME, but it won't open them. What program do you need to view animations with high quality skins?
KM Quake2 - Rename pkx to pk3
Quake2 Evolved - Rename to pk2
I dont think normals or light textures work
Quake2Max and Berserk are not supported ATM.
yamagi extract and put into a pak file
Thank you.
Since you happen to mention Quake2 Evolved on you list, do you know where I download the latest verison (1.0) of Evolved? And also any tips on how to run Evolved on a windows 7 64 bit?
Sorry for the belated answer. I don't really know where to get it, and I don;t really have any tips. I am on windows 7 64 bit, and the game runs fine. I'm on a laptop.
ok-ok im download it)
I especially like the pain skins of the monsters with the drippy glossy blood, thats a fantastic effect
That's one of the last things I added.
Sweeeeeet! I look forward to trying this out at the weekend. Thanks for sharing!
These skins are beautiful, but gunner's skin doesn't work :(
at all? I tested in several different computers.
Have you other mods/skins in your baseq2 folder?
Gunner is working here (maybe unzip ALL the skin pack).
Change the extension of the skins file from .pkx to .zip and extract the "models" folder into your baseq2 folder.
Gunner works in standard Quake2 (I was playing the Reckoning at the time of my gunner skin issue), but doesn't work in Ground Zero! While the Enforcer doesn't work in The Reckoning. Does those monsters have different name in expansion set?
The enforcer is in his own folder. Make a copy of the "models" folder and put it in the mod's folder. Then the enforcer will show. It's a problem with the mod. My upcoming skin pack for that expansion will have its own enforcer.
This pack works in Quake 2 only. I will make 2 new packs for the expansions. I'm working already on that, and I found the supertank in one of the expansions just doesn't load. I contacted Q2XP's creator and he said he'd get back to me on that.
I will also be posting pictures of the monsters. I have, so far, the stalker ready, the gekk, super tank b, gladiator b, and the 3 new soldier types from xatrix. I will not do the turrets.
Very cool! Can't wait to see them in game! Turrets are so annoying that doesn't even deserve an HD treatment :)
Thc for the mods you give on us thanks
Is very complicated to make it work for Berserker? Great skins! thanks for your job.
In order to have these skins in the Berserker mod you can simply extract the models folder (with something like 7zip) and open up "_BersPak0.pk2" file in the "BaseQ2" folder then copy and replace the model textures!
Cool! thanks.
really? I'll try and I'll see if it have bugs
Yes, works like a charm and I've included ctank into .pk2 file and with berserker@q2 works fine! otherwise not work
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Great work! The only criticism i can give is that the faces look "off", but that's not a easy thing to fix, unless you remodel the whole thing.
Very well made, fits perfectly with quake2xp :o)
Quake 2 XP verion 1.26.8 Error
Drive.google.com
Works great wth q2pro and yamagi in a pak file or folder. Thanks for the great work, these really fit the game and look fantastic.
Does this work on Yamagi quake 2 ?
In case you have not figured this out yet:
Yes, they work with Yamagi and Q2pro, and even R1Q2. Extract the models folder from the xFragHDSkinsx.pkx that is inside the FHDMS.zip. Put the models folder in baseq2 and you should be good to go. Use 7zip to extract from the xFragHDSkinsx.pkx file. I do not think Winzip will work.
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Really Excellent. Thank You for your time and effort
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Great models!
What program do you use to edit high quality skins with 3d models?
I want to use the upscale Enforcer and Soldier skins Q1 in QME, but it won't open them. What program do you need to view animations with high quality skins?