Quake 2 Marines adds the whole Quake 2 arsenal to Quake 1 with a select menu to pick different marines and weapon loadouts. Full source code included. Uses Lunaran's Copper mod as a base.

Description

* Final HOTFIX: Mouse-wheel weapon cycling is back in * Q2M Version 1.1c is out! This update is tremendous! If you're on an earlier version you'll definitely want to update to this one as it fixes many things and contains several big improvements. If this is the first time you've ever seen this mod, then this download here is all you need. What's new in v1.1? Here are some highlights (check the changelog for more info): - Full Coop & Deathmatch support! - Support for Dwell Episode 1. - New HUD. - New skins for all Q2 marines. Tap the number keys to cycle through them. - Improved marine select-screen. - Improved railgun particle effect. - Fixed railgun effect being invisible for other players in coop/deathmatch - Updated player obituaries to include Quake 2 messages - Numerous other tweaks, improvements and bugfixes

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Q2M v1.1c *Final Version*
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basementApe Author
basementApe - - 4 comments

Oh damn. Thanks for pointing that out! I'll put out a hotfix soon.

In the meantime, don't use the scroll-wheel to switch weapons.

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JPC-96
JPC-96 - - 27 comments

I would like to add certain things and changes to this mod which are as follows:

-The Grenade Launcher and Railgun should use their own ammo (Grenades for the Grenade Launcher and Slugs for the Railgun).
-Replace the pickups and powerups with their Q2 counterparts.
-Add the weapons from the xatrix and rogue Mission Packs.
-Compatibility with SoA and DoE Mission Packs.
-An optional addon to replace the monsters with Q2 monsters and their respective mission packs.
-An optional addon where you can use the Q2 music and their respective mission packs.
-That you can gib the bodies of the monsters once dead
-Add an inventory and the ability to crouch.

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basementApe Author
basementApe - - 4 comments

Most of the things you list there are a whole lot easier said than done, and some of them, like new ammo types and a crouch ability, require engine changes to work properly.

I'm afraid this is all beyond the scope of this mod. Good news is, I released the source code for this exact reason. Anyone can expand on Q2M however they want. So if you wanna try your hand at adding these things, feel free :)

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