Hey, guys! This is Pulse's February News Update and Media Release.
We haven't really done much in Pulse since our last update, but we've done a little bit and we don't want anyone to think for one second that we've abandoned this project because we haven't yet and we never will.
So, we worked a tiny bit on our latest map in the past month. We edited our website a bit and tried to get it to look like it should on Internet Explorer (the site was designed to be viewed in Mozilla Firefox). We also took two new screenshots for you guys to enjoy and we've placed them in Pulse's "images" section. That's pretty much it. I've been really busy lately so I haven't really been able to work on Pulse much lately.
Well, that's it for this month. As you can see, it was a slow month for development. I've also been working on some Source mapping lately so that's been taking up all of my mapping time. I wouldn't expect to see much more progress on Pulse until early to late May of this year. I'll have a lot more time to work on Pulse as the summer vacation begins to peak its long-awaited head into the horizon.
Don't forget to check out the new screenshots posted in Pulse's "images" section and I'll see you all next month!
I can't wait for Pulse, but the mod demo was easy :S
Well, the actual game will be a lot longer and some parts will be a lot harder than the demos suggest. The demos are just something to keep the fans occupied and to show them that Pulse is still being developed.