Pulse is a MOD for Half-Life 1. Pulse takes place in Black Mesa after the incident. You are famous scientist Gordon Freeman. In the beginning of Pulse, you are in Surface Lab A Security Complex, a lab and security station on the absolute surface of the Black Mesa Research Facility. You are working with your scientist pals when one scientist working with a hazardous radiation meter detects high radiation amounts coming from all over. They radio into the Administrator's office, the office of Dr. Wallace Breen. Instead of Breen answering, they pick up a remote conversation between Breen and an unknown voice. "It's done," Breen said. "The xenian crystal triggered a dementional rift between Earth and the boarderworld Xen. Now let's get to the surface!" "I'm sure my employers will be pleased," says the unknown voice, and then silence fills the room followed by an explosion. The other scientists are amazed that the Administrator of Black Mesa...

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Well, we're back to work now on Pulse! We took a little brake from the frustration but we're back. We have finally gotten to the Black Mesa fitness Training Facility where Gordon gets even closer to the Lambda Complex to get Dr. Breen's administrative profile. At this point in Pulse,

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Well, we're back to work now on Pulse! We took a little brake from the frustration but we're back.

We have finally gotten to the Black Mesa fitness Training Facility where Gordon gets even closer to the Lambda Complex to get Dr. Breen's administrative profile. At this point in Pulse, Gordon is starting to meet live survivors of the incident who have taken shelter near the training facility. As he goes on, he will meet more and more science team and security members that will actively help him to complete his mission.

As I've been mapping lately, I've been focusing a whole lot more on the architecture of my maps for Pulse. I used to make very boxy and non-original maps but now I had a change in mind that makes me want to make the architecture of Pulse's maps better than ever. This change in mind probably came from playing a bunch of other Half-Life 1 Mods and seeing how nice the architecture looked in them. I've been studying maps a lot. You can see the progress in better architecture by viewing the new images in the Image Gallery for Pulse.

By the way, we haven't really been receiving too many comments lately on Pulse. I figured that with almost 20 screenshots out and two demos out for Pulse already that I'd be getting some serious feedback in comments, but I still haven't gotten many. So, I'm asking you to please review the screenshots and demos for Pulse and let us know what you think and how we're doing! We appreciate all your comments!

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