I'm currently testing out the anti-aliasing shadow. Since shadow is drawn by each and every object's shader that RECEIVE shadows (not the one casting shadow) it's a lot of work to change them all. EA didn't provide source code for shaders so we need to decompile and reverse-engineer them first
now we need Shadow Anti-Aliasing with HD Shadows.
:D
I'm currently testing out the anti-aliasing shadow. Since shadow is drawn by each and every object's shader that RECEIVE shadows (not the one casting shadow) it's a lot of work to change them all. EA didn't provide source code for shaders so we need to decompile and reverse-engineer them first
its still amazing you got this far,
Good luck!
it is achieved