This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map node system ... I hope this game will be unique enough to stand out against all the other mods out there.

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REWORKED Obliterator (Games : Unreal Tournament 3 : Mods : ProjectX : Forum : Tasklist : REWORKED Obliterator) Locked
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Jul 10 2007 Anchor

Heya. OK, so I totally found myself disgusted with the first model I made for the shotgun. Sooooo I made this one, which I feel muuch better about. I like the way this one looks a million times better. Can I scrap the old one, or keep it over this one?

I will be adding a little more to the stock and rear grip area, just wanted to update you before.

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as always right click image>view image to see full size (guess I should post smaller pics from now on?)

Edited by (in order): 3DTexturizer, 3DTexturizer

Jul 11 2007 Anchor

Looks nice :) Sure, its your model :)

Jul 12 2007 Anchor

looks awesome, a much beefier shotgun, nice work.

Jul 13 2007 Anchor

A little end of the week update. yay

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BTW-Snake could you make the old thread "disappear"?

Edited by: 3DTexturizer

Jul 23 2007 Anchor

Another update. I will have more time this week to dedicate to this thing.

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