This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map node system ... I hope this game will be unique enough to stand out against all the other mods out there.

Forum Thread
  Posts  
[Model] - Heavy Assaulter (Games : Unreal Tournament 3 : Mods : ProjectX : Forum : Tasklist : [Model] - Heavy Assaulter) Locked
Thread Options 1 2
Jun 2 2007 Anchor

User Posted Image

Currently scheduled for ozymandias24

Jun 5 2007 Anchor

Hi there. That is a beutiful Assault Rifle. It will be a very nice weapon. I cant wait to see it.

Agent-X
John Inman

Jun 6 2007 Anchor

here is an update, its at 1100 polys right now. What are the texture sizes for the guns, and will we have diffuse, spec, normal?

User Posted Image

Edited by: SSnake

Jun 6 2007 Anchor

thanks Agent-X, Im looking forward to finishing it

Jun 6 2007 Anchor

Make them big. The point for that is, if anything changes, its much better to downsample than to upsample. 2048 X 2048 or 1024X1024 should be good enough though. Everything will have normals and specs.

Jun 6 2007 Anchor

good point SSnake, thanks for the info.

Jun 8 2007 Anchor

Nothing to see here...

Edited by: 3DTexturizer

Jun 18 2007 Anchor

Here is an update on the mesh, sorry for the delay, things have been crazy here lately. Thanks for the crits 3DTexturizer, let me know what you think of the changes.

Benpletcher.com

Jun 18 2007 Anchor

Oh, and its at 1206 polys right now.

Jun 18 2007 Anchor

Its looking a good, keep up the good work.

Jul 1 2007 Anchor

hey guys, im really sorry about the lack of updates, i caught some stomach virus thing that will not go away.

Jul 1 2007 Anchor

Thats cool, I can understand about the stomach bug (I'm a pharmacist). Its ok, just keep us informed about how your doing. As for the dead line, I will show your latest work. It just gives the team a chance to polish anything they're working on.

Jul 2 2007 Anchor

thanks for understanding SSnake, i've probably lost 5-7 pounds by now, if you know what i mean.

Jul 9 2007 Anchor

here is an update, i have finally stopped throwing up and I'm pretty sure i'm done with all that crap. Just the beginning of the normal map, and i haven't yet set all the smoothing groups, but here it is. I also cut it down to 976 polys.

Benpletcher.com

Jul 10 2007 Anchor

one quick question, should this gun have a charging handle? Let me know what you think.

Jul 10 2007 Anchor

another update on the normal map, let me know how you think its coming. Crits are more than welcome.

Benpletcher.com

Jul 10 2007 Anchor

Dude, thats looking niiiiice!

Jul 11 2007 Anchor

thanks 3D, another updated normal map will be coming soon.

Jul 11 2007 Anchor

Looks fantastic! Keep up the great work.

Jul 11 2007 Anchor

ok, i think im calling this done, and am going to move on to the spec and diffuse. If anyone has any crits or suggestions, please let me know as I will be happy to change/adjust something for the better. I boosted the normals a little bit to give it some more relief. I had to add a few polys to solve some edge problems I was having, so now the gun is at 978 polys. Let me know what you think...and thanks for the kudos guys, I appreciate it.

Benpletcher.com

Edited by: ozymandias24

Jul 11 2007 Anchor

Looks great to me :) Looking forward to seeing the completed model.

Jul 15 2007 Anchor

update on the spec and diffuse. The colors are more placeholders than definite.

User Posted Image

Edited by: ozymandias24

Jul 15 2007 Anchor

Starting to really come together there. Let me when you'd like me to import it into the current build.

Jul 21 2007 Anchor

another update, mostly on the diffuse. The diff, norm, and spec are at 1024x1024. Let me know if they should be 512, and let me know what you think.

User Posted Image

Aug 5 2007 Anchor

i think this gun might be ready to be imported into the game. SSnake, let me know what format i should export the model as, and what format the textures should be, they are .tga at the moment. If anyone has any suggestions or last minute crits, please feel free to let me know, and if not then I am more than ready for another task, thanks.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.