This modification originally started out as a Defense Of The Ancients clone for UT2004, but a lot of game design elements had changed over time that it started to become its own game. I am currently actively prototyping this game within RoboBlitz, and it is actually working already (with multiplayer), unlike most other Unreal Engine 3 modifications which are all in 'pre-production' phases. It is possible that two versions of this game will exist, one for RoboBlitz and one for Unreal Tournament 3. The game is heavily team based and takes a new form of cover tactics. where as most other cover games are based on the fact whether players are in cover or not, this game looks from the perspective that players are always in cover but to what extent are they in cover? Mixed with a skill system, onslaught like map node system ... I hope this game will be unique enough to stand out against all the other mods out there.

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Environment Stuff (Games : Unreal Tournament 3 : Mods : ProjectX : Forum : General : Environment Stuff) Locked
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Jun 27 2007 Anchor

Hi all,
I will do some textures and prefabs for the mod as SSnake asked me to. I did some stuff before with similar style, so, although I can't work with full capacity on this project, I will provide the textures and prefabs (which fit the style) i made and will make. Here is a screenshot that shows a some of the things I made:

User Posted Image

(Inspiration is GoW and Obisidan Edge, but I'm not that good ;))

Jun 27 2007 Anchor

Very cool stuff bro. If you need textures, I know of an awesome website. www.cgtextures.com
They have really high res photos for textures. Keep up the good work.

Agent-X
John Inman

Jun 28 2007 Anchor

Yes, impressive work! Will be looking forward to seeing more.

Jun 28 2007 Anchor

Now that I have had a close look at this image, I just have one critique, which is this:
on the left hand side of the image on the dark dirty pillar that goes up to an arch, it appears that the uvs are bad, because I can see streaks, because on the face that is next to it on the right apears to be dirty and I can see more details. The uvs should be continuous and sewn together there, because it is the same object. That is the only thing I see wrong. I hope this helps.

Agent-X
John Inman

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