First release of Project-X mod. Contains new classic units and more.
-------------------- Project-X: Release 1 ----------------------------
These mod changes wacky RA3 design to more better and classic.
First release contains new units and several redesigned buildings.
------------------------- New units ----------------------------------
Allies
Infantry:
GI - replaces peacekeeper. Standart infantry, armed with assault rifle. Can use grenade launcher. Works like USA ranger in C&C Generals
Guardian GI - anti-tank infantry. Replaces Javelin infantry. Have simmiliar ability
Sniper - british sniper returns. Can elinimate infantry at great ranges
Vehicle:
Light tank - fast tank with high DPM. Good for Hit'n Run tactics
Guardian tank - New look. Possible will be replaced in later releases.
APC - replaces riptide. Can transport 5 infantry units.
Howitzer - powerful artillery from RA1. Effectice against buildings and infantry groups
Aircraft:
Harrier - replaces vinciator. Attack aircraft. Good against vehicles and other aircraft.
Black Eagle - Advanced fighter. Replaces Apollo. More powerful version of Harrier.
Nighthawk - air transport from RA2.
Harbinger gunship - Uprising unit. Retextured.
Navy:
Amphibious transport - ship, that can transport infantry and vehicles.
Soviet
Infantry:
Conscript - new model and animation. No longer use Molotov Cocktails
Flak trooper - new model.
Flamethrower - effectively burns infantry and buildings.
Boris - replaces Natasha. New soviet commando unit.
Vehicle:
Rhino tank - replaces silly looking Hammer tank. More powerful than allied or imperial counterparts but slower.
Flak track - replaces bullfrog transport. No longer have amphibious abilities.
V3 launcher - replaces V4 launcher. Works almost same way as it did in RA2.
Terror drone - new look.
Apocalypse tank -
Aircraft:
Yak - "infantry eraser" from RA1. Effective against infantry groups and aircraft.
Hind - replaces twinblade. Can transport infantry.
Mig - works like RA1 mig. Look not changed.
Navy:
Sea Scorpion - fast anti aircraft ship.
Amphibious transport - ship, that can transport infantry and vehicles.
Special powers:
Nuclear Bomb - replaces vacuum bomb.
Carpet bombing - summons badger bomber that drop bombs on selected area.
Empire
Navy:
Yamato Battleship - replaces Shogun.
----------------------- Known bugs and missing features ------------------------
Because these mod still in beta stage it have several issues. Mostly with unit animation.
Several planned features not included in these version:
Black Eagle - first planned to be intrceptor. Now it works as advanced version of harrier because of some problems. Will try to fix these in later release.
Airstrike - allied special power. Summons 3 P-51J's. Will be completed in next release.
Fuel air bomb - not completed yet.
Paratroopers - soviet special power. Will be included later.
New bonus crates with bonus units - not included because of lack of time.
----------------------------------------------------------------------
Installation:
Unzip file into My Documents\Red Alert 3\Mods. If "Mods" folder does not exist, create it.
----------------------------------------------------------------------
Credits:
Madin - Flame tower, tesla reactor, AA gun, howitzer texture and help with code.
Wanderer and Alphas - models and textures for Rhino tank, Apocalypse, Light tank and P-51J.
Danrell - Yamato battleship, Spy plane model
Namman - Mig-21 conversion.
Mid East Crisis team - Tu-16 model, Hind texture, Howitzer model and texture.
Road to Moscow team - Flak Track, V3 launcher, allied and soviet hovercraft, Nighthawk model
Westwood studios - Allied APC model, Allied turret, Allied Apache.
EA - basic infantry models and textures, Harbinger gunship.
Woohoo ! Finally it's released ! Will try it out later !
i cant seem to download?
it is here!! thanks
Very good, I really like the Yak, build several airfields and build Yaks, and then use them to Zerg Rush the enemy base, you can destroy it in no time.
Дракон, как скачать твое чудо? Запарился по ссылке кликать и видеть ее бездействие. Перезалей!
Спасибо уже не надо
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EA takes out good mods? ... (?)
that's stupid on so many levels
привет, я из России
hello , i from Russia
Как там медведи?
Help.. i downloaded the mod and unzipped it to the mods file as the readme says but i cant find anyway to play it nor is it when i start the game how do i launch it?
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Since we're going old school with red alert 2 super weapons why not bring back the weather control super weapon of the allies? That would be enough to let the soviet and empire to scratch their heads and think better ways to counter the allies faction. I mean it's the best weapon allies can gun down on their enemy.
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como lo lo instalo
uhm ive placed the mod inside the mod folder but how do i run the mod?
what about more walkers?
Help! I unziped all the files in "Mods" folder. Opened Control Center. Choosed this mod. After that I start the game and...Nothing happens, it just kicks me back to Control Center.
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You need to make some units amfibious. In mission two for allies, for example, it's impossible to proceed, because the infiltrators (that replaces Spy) cannot swim.
You need to get Tanya across to the right edge of screen. There are powerplants there. Destroy them and you get an airbase where you can build (in mod) NightHawk Transports which you use to transport Spies.
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Can I play it using the Origin version?
corrupted file.. ok..? lol...! so thats the reason why the mod isnt working :v
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