Project Reality: Deviation is a mini-mod for Project Reality: BF2.
It brings an oldschool tactical shooter experience to the original Project Reality.
To run this mini-mod, you need to download and install Project Reality Standalone. (Battlefield 2 isnt required)
How to install the mini-mod
1. Extract everything into your PR root folder (e.g. "C:\Program Files (x86)\Project Reality\Project Reality BF2")
2. Create a shortcut to your PRLauncher from normal PR (e.g. "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin")
3. Add +modPath "mods/pr_d" to the target of your shortcut
4. Launch PR Deviation through the shortcut to Play
- Only C8 and MP5 as weapons, both silenced.
- Added flashbang (only in the officer kit, for now).
- Added a new crosshair.
- Modified rifles deviation.
- Added a GPS top right.
- Added thermal vision to the SL binoculars.
- Replaced sprint by a silent slow walk.
- No more grenades or lat/hat or whatever that could blow you up.
And more ...
The idea of making this mini-mod came to my mind back when I was playing a lot of Door Kickers. I figured that the high deviation and lack of sprint were harsh design choices, but it translated to a very coherent gameplay. An example of such is that the player is always second guessing where the enemy's location is before daring to expose himself. The player will struggle to take down two enemies simultaneously as turning towards the second target will potentially be a lost fight due to a spike in deviation and positional disadvantage. Therefore, when you're about to assault an area you need make sure your men will cover every angle of it through coordinaded efforts. This preemptive methodology on the field is crutial to engage the enemies both in numerical and tactical superiority.
My idea was to recreate this entire process in a PVP FPS.
The first major features were the removal of any sprint for a silent walk animation, the addition of a crosshair that moves according to the new deviation based on weapon movement rather than speed, and the addition of a GPS (on the HUD) that provides above ground view of the map layout.
To be able to predict where the enemy is going to be is an important feature in a tactical shooter. One of the features being explored is the implementation of a heartbeat sensor device, but until then (and because we're not sure if it's possible yet) we have added thermal vision to the squad leader binoculars.
Infantry Skirmish layers of Dovre and Dovre Winter got reworked to fit the mini-mod gameplay mechanics. Hopefully PRD will be able to add more close quarters oriented maps in the future.
If you want to play it first you need to download and install Project Reality Standalone, then download the mini-mod by clicking below and follow the installation instructions you'll find in the readme file. And in case you'd like to run your own dedicated server, you should find all the files required to do so below as well.
- KaB firstname.lastname@example.org
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