Contingency ------------------- Total Conversion Mod

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Add media Report RSS Update -- Space Elevator Concept (view original)
Update -- Space Elevator Concept
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CanadaMan7
CanadaMan7 - - 2,586 comments

Looks great, guys.
You certainly packed a ton of detail into it.

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fiercebreed
fiercebreed - - 76 comments

EPIC!

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Keksz
Keksz - - 1,799 comments

holy **** how many polys and tris?

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Can-O-Worms Author
Can-O-Worms - - 729 comments

Very, very high.

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blahdy
blahdy - - 997 comments

You may need to watch the poly count.

While game doesn't have a set "reach this or crash" limit on poly count, EX3D will cause it to freeze or lock up when allocated video memories are exceeded with poly counts.

Buildings should have no more than 3,000 to 5,000 polygons. Units should stop at 15,000 max. While game will still work at higher polys, between particle effects (which btw also generate tris) and excessive polygon objects, it will freeze rather quickly.

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Can-O-Worms Author
Can-O-Worms - - 729 comments

Thanks for the comment, I understand that, this is really to show the layout, the entire mesh will be split up into 5,000 poly segments and will be placed in this layout in WICed.

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mangosofdoom
mangosofdoom - - 1,501 comments

clever girl.

So basically it will be the main set piece of a map?

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Can-O-Worms Author
Can-O-Worms - - 729 comments

Yes.

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nightovizard
nightovizard - - 1,462 comments

mm, it need to have water? Because a maplike the JFK Space could be awsome!!
Youtube.com
in 3:30, so we have that building in the center of the map.

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Description

Space Elevator model made by killian31, a new mod team member. Please note that this model is not the finial, and some changes will be made.


All credit goes to killian31 for making this model.