Originally made by DeeZire,This mod adds some unused content for generals and his zero hour expansion

Add file Report Pro:Gen 2.7
Filename
Progen_new_version.zip
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Patch
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Fulger100
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1.3gb (1,397,991,775 bytes)
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5,972 (2 today)
MD5 Hash
876d3ce99611293ad1babf673acdf540
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Description

It's about time boys! new pro:gen version boys!!!!

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Pro:Gen 2.7
Comments  (0 - 50 of 54)
michealgeneralszh
michealgeneralszh

is there any new units ?

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Fulger100 Author
Fulger100

nope,just new skins for units,ost etc

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stylesrj
stylesrj

OK so the GLA production is slower than I remember it was before the update...

Also, you didn't enable the timers on the enemy nukes.
Nukes are classified as "Neutron Missile"

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Fulger100 Author
Fulger100

that means that it didn't work for you
for me,i got an AI VS AI battle and saw the nuke timer from up right corner

this is a patch for 2.6 so....

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stylesrj
stylesrj

Weird. I copied the files directly into the folders for Pro:Gen and when I went to face off against General Kwai in the Challenge Campaign, his nuke timer wasn't visible until I enabled it in the .INI folders.

And somehow it felt like Workers were taking longer to build than Construction Dozers.

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Fulger100 Author
Fulger100

yep, weird

workers are humans,dozers are machines XD

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stylesrj
stylesrj

Yes but one thing the GLA is supposed to have is a pretty high build rate so you can get your pesky units all around the map and prevent General Kwai from steamrolling you the moment he sends his forces out because everything is taking significantly longer to build.

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Fulger100 Author
Fulger100

have many workers construct your base,that is my tactic

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stylesrj
stylesrj

Workers cannot help other workers build the same structure faster. This isn't Warcraft :P

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Fulger100 Author
Fulger100

i know,i know,but that's how i do it,one 5 workers building 5 arms dealers :P


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Guest
Guest

Where did you enable the enemy counter?

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Fulger100 Author
Fulger100

be more specific

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buddyV12
buddyV12

I cannot see enemy Super Weapons counters on General Challenges.
When I played as SW General the game could not properly show my own counters. It showed: Missing_SW_ParticleCannon...

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Fulger100 Author
Fulger100

where you playing against general ironside?

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buddyV12
buddyV12

I was playing whole challenge campaign with SW General and I have seen enemy counter only against Laser General but there where 6 timers, 3 of which where frozen at 4:00.

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Fulger100 Author
Fulger100

Because he didn't had power

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buddyV12
buddyV12

Ok but all the sudden he has 3 timers that are stuck on 4:00 and extra three that start running when he gets particle cannons back online.

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buddyV12
buddyV12

As I have come to play against deathstrike, it shows his Scud Storm counter, counting down already in the cutscene. There are a lot of bugs with super weapon counters.

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IvanderLim Creator
IvanderLim

This mod is still incomplete because Deezire didn't have a time to fix it

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buddyV12
buddyV12

That is a pitty because I like this mod a lot.

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IvanderLim Creator
IvanderLim

forgot to said
His last mod is RA2 And YR Deezire
its a mod for Red Alert 2 And Yuri's Revenge
It was his last work and then he disappear without information(Missing in action)

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Guest
Guest

i had this mod downloaded so many times cause all my laptops i had were trash and kept crashing unable to salvage any memory, cnc is my favorite game series and this mod amps it up by 100x.

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Fulger100 Author
Fulger100

it's still crashing for you?

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Fulger100 Author
Fulger100

and thanks for the kind words :)

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nuruddinshah52
nuruddinshah52

Hello there
How to activate the mod and to know when it is activate

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Fulger100 Author
Fulger100

it's easy,after you install pro:gen 2.6 on your zero hour folder then put this patch where did you put pro:gen

you can activate the mod like how normally you play normal generals

and you know that the mod worked if you get in skirmish and see the boss generals

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nuruddinshah52
nuruddinshah52

Hmm IDK what I did wrong
After I copy paste the patch
AI DEAD

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Fulger100 Author
Fulger100

Try running it as a administrator and/or put your windows combatibily to Windows XP service pack 3

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Guest
Guest

What is this mod for? Bringing back units that were only mentioned in the missions from Cnc Gen?

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Fulger100 Author
Fulger100

this mod is for command conuqer generals zero hour

it brings back unused things from zero hour

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Just_a_noob
Just_a_noob

I don't have buildings' models,most from GLA,and little from China,and Little-little from USA.
GLA buildings dissapear from everywhere I built!All the GLA!And if I will choose "Sneaky-breaky and v damki" and make an invisible upgrade it will just be destroyed.
USA and China only from special(or not)Generals and they're just invisible.JUST INVISIBLE.
In the previous part I had not seen this problem.
(By Allah answer me pls)

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Fulger100 Author
Fulger100

pro:gen 2.7 is a patch for 2.6
and tutorials here:
Moddb.com

Moddb.com

Moddb.com

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Guest
Guest

I noticed that supply trucks for China seem to be messed up.

Normally in CNC Generals they just drop their supplies off once they reach the supply center. However I am playing the Nuke general in challenge mode and the supply trucks decide to do laps around the supply depo before returning the goods. This makes the mission impossible to do on brutal cause even with 3 trucks its possible they load up with supplies and get stuck trying to return for nearly 30 seconds.

is there any way to fix this?

On supplies, I noticed that the AI in team games tends to create a supply center at your starting supplies and then proceeds to flood it with workers preventing you from generating cash.T his can make playing small maps very hard when you suddenly have no money and see you still got supplies, but the AI is taking it before you can.

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Fulger100 Author
Fulger100

don't put the supply center RIGHT NEXT to the supply station,leave some space man!

AI now it's harder,as you can tell,destroy his construction!

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Guest
Guest

I decided to do some testing on this. Nuke General and all the other generals' supply depos work just fine in skirmish. In Challenge mode all depos work fine EXCEPT for nuke general (at least on the first challenge with the Laser General).

Seems like no matter where you put the depo and regardless of rotation the trucks have to do some weird movement before they can drop off supplies. Putting the depo southwest of the supplies with the entrance facing away from the supplies (with or without space between them) causes the trucks to
1. stop at the depo
2. turn and circle around the depo until they do a near full circle
3. then they drop the supplies off

it gets weirder when you add more supply trucks as they seem to break this process and sometimes just stop in place for a long while doing nothing.

I tried placing the depo northeast or northwest as well. The trucks seem to deliver more reliably, but they still do the weird thing by reaching the depo, stopping, and then running to the side of it to deliver.

You don't see the trucks behaving like this with the other generals or in skirmish.

From the looks of it, this is either a map issue with the laser general challenge map or the nuke general in challenge mode.

To repeate bug: Just play nuke general in challenge mode, place the depo, and watch your supply truck movement

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Fulger100 Author
Fulger100

as i said.leave space between the supply center and the supply dock

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Guest
Guest

Can't play with nuke general at all

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Fulger100 Author
Fulger100

what is the problem do you have? the 2.7 version is a patch for 2.6 i you didn't know

sooooooooooooo.................did you installed it like this?

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forthegla
forthegla

This is not a good update. Please change the aesthetics back to how they were. I love the mod but this is just really really bad. Don't go into too much detailing mate.

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Fulger100 Author
Fulger100

the looked much more good in the alpha mode,sooooo i am trying to make the graphics like in the alpha version

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Guest
Guest

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Guest
Guest

man. i downloaded the newst version and still have no idea how to install it:/

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Fulger100 Author
Fulger100

This is a patch,install the 2.6 version first then this
Plus, you may need to upgrade some specs,this introduces some new graphics

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86selim
86selim

My first rival in the Challenge mode is not finished. Trax killed everything but the game does not end. What should I do ?

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Fulger100 Author
Fulger100

did you install the 2.6 version,THEN this version?
because the 2.7 version is a patch

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Guest

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paradigm014
paradigm014

Does this fix the superweapon timer though? That is the only problem this mod has.

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Fulger100 Author
Fulger100

it will be fixed in the new version

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vlad8599
vlad8599

Please do not touch the timers of the superweapon! Their absence brings tension and danger into the game, makes you really think. Better make AI generals bosses, because editing the file AIData.ini and adding boss generals in this file did not work. And please do not touch the schedule. let it be the same as in the release. And now - will the working fleet for the players be added to the mod? Or will it remain as a unit for controlling AI in the campaign?

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Fulger100 Author
Fulger100

super weapon timers will appear in the 2.8 version(can be set off or on pretty easily),AND AI is the almost the hardest thing to do,i already remaked the AI for the normal generals,i ran into a couple problems,so that is why i didn't release the new version
Fleets will become available in skirmish and campaign in the 3.0 update

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C&C: Generals Zero Hour
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