Precision Scope Mod for CoD2 (Version 1)
Full Version 1 commentThis is the first final version of my scopemod for Call of Duty 2. I made it by editing the original scopes from CoD:UO to use custom, high-quality, large...
This mod comes in 2 variants:
Variant 1: American scope reticle consists of transparent pixels ("us1") to be as thin as possible.
Variant 2: American scope reticle consists of fixed pixels ("us2") to be as noticable as possible when aiming at dark areas - but with the cost of being thicker (and hence, unrealistic) than variant 1.
I also included the .iwi-files of each individual scope so they can be mixed together to custom variants depending on the users taste - assuming the user knows how to do it.
Enjoy!
Please rate and recommend this mod, if you like it!
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This is the first final version of my scopemod for Call of Duty 2. I made it by editing the original scopes from CoD:UO to use custom, high-quality, large...
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*Update*
I decided to perfectionize this scope mod - despite almost being perfect, there were a few shortcomings which can get optimized (because it was the first time I used Adobe programs for this project - I'm not skilled in working with them at all... and I'm still not!) and some other things which can get tweaked...
I also consider porting this mod to COD:WaW, so it can also be used for CoD:WaW sniper rifles...
Again, it's likely gonna take a fairly long amount of time to do it - and I might not have the time for this right now... so, it's quite possible that I delay this project a few months!
If anyone can give me some hints where I can easily and quickly learn working with the basics and some specific aspects (aspects relevant for this project) of Adobe image editing programs, that would be a great help...
Stay tuned - I have not abandoned this project!
M2396