Overhaul of battles for some longer meatgrinder. * Better archer/gun ranges and dps. aka:(Heavy armor protects more) * Better shields and armor value. " * Better stamina (more realistic) and morale. * 1 turn build units. * More abilities for some units. * Archer flanking more important. * Better management of troops v troops -more to add
The same as variant 1, but a movie pack format that some will require to work. Will be the activly updated variant now seing as everyone can get this to work, rather than only a few with the other.
* Recent changes: Added snipe to kieslev archers, edited cav charge mass.
* Edit unit scales, khorn you will notice/kislev/Kath resised some lords.
^ Was making sure these edits will work in the future without issue, and they do.
--Update---- Cath minor tweaks.
* Added Breton formations to kslev and cath cavalry (Yes even flying cav) - Lancers
* Added bigger explosions to cath lanterns/junks, tiny buff with more graphics.
* Iron hail gunners now have 40 max range and charging them head on... bad idea as they will get in one volley before you connect with melee. Take them out with ranged units asap and avoid head on-charges with infantry. Cav charge them- Iron gunners also now have defence stance buff.
* Modified cath rockets with a secondary effect for more "eye candy flavor"
* Buffed unit defences a little more, give or take adds 3 mins of battle time.