When the war gets too long the best way to finish it is giving to someone more power and superiority, Praetorian Industries was inaugurated with that objetive, with the simple goal unbalance the balance that is taking each race to self-destruction. At least that was the goal, but now it's Praetorian Industries who is becoming more powerful, using its fleet of vessels previously used for testing prototypes. Now they're not only selling belical technologies, they also seek to end the war with them as winners.

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Praetorian Industries Mod already passed throught a preliminar balancing phase, and now we are creating an Epic Campaing were you will be able to fight against Praetorian Industries.

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Praetors wrote: If we finish this phase without major problems, you will be able to fight against Praetorian Industries in an Epic campaing through 13 missions, and as a plus 2 suvirvals. [...] Also in the campaing you will be able to fight as the enemy of Praetorian Industries in two Prologue missions that represent two moments in the past of PI. Also i'm thinking on add another mission (14 Scenarios + 2 Suvirvals) as an Epilogue called "Remnants" were you will be able to participate of a final fight to kill the President Praetors and the last high rank commanders of PI.


That is something that i've announced in the official forums some weeks ago, right now i've finished 9 missions:
>> Prologue - The Fall of Odysseus
>> Prologue - The Second President
>> Outside Praetorian Territory
>> Inside Praetorian Territory
>> Argena Prime - Not Welcomed
>> Argena Prime - The Second Falls
>> Entering to the Distortion Field - Blind
>> Argena Fourth - The Wrong Way
>> Argena Second - The Right Way

You will be able to see some pics in the images section, also i have some challenging surprises in those missions, just to guarantee that you will find pretty fun and interesting to play this campaing.
Oh well, thats all for now, here is the:

To Do List:

General Modding:
> Module Making: Under control and relatively finished.
> Turrent Graphics Making: Finished by Darkstar076.
> Design of Hulls: Needing 1 Cruiser Hull, 1 Destroyer Hull, and 2 Station Hulls.
> Making of Damage/Hulk versions: Almost finished and Covered by Cptfox and Kalthaniell.
> Hull Coding: Covered by Me and almost finished.
> Scenario Making: Covered by Me

Ship Classes Making:
Drones:______________ Target= 3 Designs= 3 Functional= 3
Fighters:_____________ Target= 4 Designs= 4 Functional= 4
Corvettes:____________ Target= 2 Designs= 2 Functional= 2
Target Dummy Ships:___ Target= 4 Designs= 4 Functional= 4
Frigates:______________Target= 5 Designs= 5 Functional= 5
Destroyers:____________Target= 3 Designs= 2 Functional= 2
Cruisers:______________Target= 5 Designs= 4 Functional= 4
Dreadnoughts:_________ Target= 3 Designs= 3 Functional= 3
Leviathans:___________ Target= 2 Designs= 2 Functional= 2
Stations:______________Target= ? Designs= 5 Functional= 4
Cargo Ships:___________Target= 5 Designs= 4 Functional= 3
Shuttles:___________ Target= 1 Designs= 1 Functional= 1
Elite Experimentals:_____Target= [one for each combat class]Designs= 3 Functional= 2

Functional Hulls Count:: 40 =O Epic! =D

Functional Modules Count:: 160 Modules with 140 new Icons, 102 Visual Effects (FX) and 59 new Sound Effects.

Current Version: 0.75
v0.5 - Modules Created <<99.999% Complete>>
v0.6 - Turret Graphics / Weapon FX complete <<100% Complete>>
v0.7 - Ships coded in <<99.999% Complete>>
v0.8 - Missions Complete <<50% Complete>>
Last call for new Modules / Weapons / Ships / Missions / Content
v0.9 - Balance Modules / Weapons / Ships / Missions
v1.0 - Remove Unused files and RELEASE !

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