When the war gets too long the best way to finish it is giving to someone more power and superiority, Praetorian Industries was inaugurated with that objetive, with the simple goal unbalance the balance that is taking each race to self-destruction. At least that was the goal, but now it's Praetorian Industries who is becoming more powerful, using its fleet of vessels previously used for testing prototypes. Now they're not only selling belical technologies, they also seek to end the war with them as winners.
Better balanced hulls, no more bugs, most of writting errors corrected, more powerful leviathans and other fixes. That is what offers Praetorian Industries v1.1 All the new hulls and modules will be released with v1.2 :P
Some people reported that the link is outdated. Just wanted to say that i will upload the v1.1 instead of updating the old link as fast as its completed.
v1.1 uploaded!
I'm having a problem when loading the Fleet HQ bit. Upon loading the FHQ (and sometimes completing a scenario) I get the error "Failed to find race:..\src\SIM_Race.cpp 136"
Do have any idea how to fix this? (Version 1.1)
I have the same problem :/
I really want to try this mod, it looks great (the vessels are superb :O)... But if I can not unlock half of the ships ... it bothers me also for other races / upgrade ...
If someone had the solution, it will be great ^^
im getting the same error as merf be great if someone could help
How The Heck do I Put on GSB