"Powerslide remake" project remakes main features of video game Powerslide - arcade racing in non-limited 3D environment, with advanced AI based on neural network and multiplayer gaming. It has been implemented using programmable rendering pipeline and is cross-platform (windows, linux, android).
There were issues with loading of Mineshafted and Nutopia tracks using GOG assets (EU version of *.pf files). It was fixed together with minor improvements of physics (terrain collision compensation), main and rear view cameras (FOV adjusted). Prebuild binary available in downloads. See more tech details in repo.
Additional information about upcoming Powerslide Remake 1.18 release
Updated version of Powerslide Remake. EU assets loading fixed. Minor fixes of physics, main and rear view cameras. To run please provide original assets.
Updated version of Powerslide Remake. EU assets loading fixed. Minor fixes of physics, main and rear view cameras. To run please provide original assets.
Application to start web server. To run application JRE should be installed.
Linux version (64bit) of Powerslide Remake. To run please provide original assets.
Windows (win32) version of Powerslide Remake. To run please provide original assets.
Android version of Powerslide Remake. To run please provide original assets.
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i don't know how tracks work, or checkpoints, but would it be possible to set a reverse/backwards flag for tracks so we have to race them backwards? (even if only in time trial mode would be fun/challenging.)
Thanks for suggestion. For time trial seems possible (excluding Mine, Urban, Luge). For AI - not so easy, have to retrain NN. Issue: Bitbucket.org
Very simple tech demo: Bitbucket.org (PowerslideRemake_RevMod.exe). Before run suggest to create copy of hiscores.dat, hiscores.str files - your hiscore info stored there, might be corrupted with rev mode. No UI changes so far, if rev mod looks ok can improve interface and add separate DB record for rev high scores.
Update: for some tracks AI works too, no more than 3 opponents
Bug report: The corner marker in the radioactive dump room of mineshafted is in the wrong place. In the original you can cut the corner tight on the ledge with the boxes. In the remake if you use the shortcut the game doesn’t register that you’ve been round the corner at all and you can’t complete the lap.
Hope this helps. Thanks for all your hard work.
Thank you for feedback. It seem you have EU version of assets and it has different version of laptrack info. I simply hardcode US data for Mine and Luge Bitbucket.org
Prebuilt binary for windows: Bitbucket.org
Some new cheats available in single race (F5-F12)
Is there a way to edit the high score file to share/combine scores?
Issue created, if you have ideas how to improve functionality please add to Bitbucket.org
In current version it is not possible. Will consider to add into next release