"Powerslide remake" project remakes main features of video game Powerslide - arcade racing in non-limited 3D environment, with advanced AI based on neural network and multiplayer gaming. It has been implemented using programmable rendering pipeline and is cross-platform (windows, linux, android).

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v.1.21 released

News

There were issues with loading of Mineshafted and Nutopia tracks using GOG assets (EU version of *.pf files). It was fixed together with minor improvements of physics (terrain collision compensation), main and rear view cameras (FOV adjusted). Prebuild binary available in downloads. See more tech details in repo.

Main features v.1.18

Main features v.1.18

News

Additional information about upcoming Powerslide Remake 1.18 release

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Powerslide Remake v.1.21 Linux

Powerslide Remake v.1.21 Linux

Full Version

Updated version of Powerslide Remake. EU assets loading fixed. Minor fixes of physics, main and rear view cameras. To run please provide original assets.

Powerslide Remake v.1.21 Windows

Powerslide Remake v.1.21 Windows

Full Version

Updated version of Powerslide Remake. EU assets loading fixed. Minor fixes of physics, main and rear view cameras. To run please provide original assets.

Server v.0.8

Server v.0.8

Server 1 comment

Application to start web server. To run application JRE should be installed.

Powerslide Remake v.1.18 Linux

Powerslide Remake v.1.18 Linux

Full Version

Linux version (64bit) of Powerslide Remake. To run please provide original assets.

Powerslide Remake v.1.18 Windows

Powerslide Remake v.1.18 Windows

Full Version

Windows (win32) version of Powerslide Remake. To run please provide original assets.

Powerslide Remake v.1.18 Android

Powerslide Remake v.1.18 Android

Full Version 1 comment

Android version of Powerslide Remake. To run please provide original assets.

Comments  (0 - 10 of 18)
Guest
Guest

Would it be possible to host vanilla games using your server application?

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dm999 Creator
dm999

Short answer - no. Powerslide Remake uses custom protocol and custom server for multiplayer.

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Guest
Guest

Unfortunate. Do you know of a way to host a vanilla powerslide game other than using hamachi (super laggy)? From the port monitoring testing I did it seems like powerslide uses a random port when you create a match so it becomes near impossible to port forward

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dm999 Creator
dm999

VPN connection might be solution. You need server with white IP (virtual node on AWS would be ok). On that server you have to deploy VPN server (a program) - for Ubuntu pptpd might be your choice (https://www.newalive.net/112-vpn-server-posredstvom-pptp-na-ubuntu-1404.html text in Russian). I suppose hamachi works more or less same way - using VPN. On desktop PCs (your and your friends) create VPN connection to that VPN server with white IP. After connection established you`ll appear in common subnet and you can ping each other using local IP adress (192.168... something). Run original game and try to connect using local IP.

>uses a random port when you create a match so it becomes near impossible to port forward - I believe you can set range of ports to forward

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Guest
Guest

A VPN like Hamachi is probably the best I'm going to get, but port forwarding is much more seamless and easy for end users to connect to.

The issue I have with port forwarding a range of ports is that I found Powerslide using random ports in a range of 10,000+ which I am not comfortable opening my network to for obvious reasons. Really I just want to be able to select the port when I host, but I'm not sure how I would accomplish that.

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dm999 Creator
dm999

Multiplayer for original game seems used directplay to manage connections and send datagrams. Typical ports for directplay are known: Documentation.help What are these random 10000+ for I have no idea, maybe some adittional functionality for directplay. Anyway if you`ll find out please let me know.

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Guest
Guest

The cars act more bouncy, how did you do that? It's fun in stunt mode. It sucks that you removed the cheats though.

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dm999 Creator
dm999

>The cars act more bouncy, how did you do that - remake is not 100% accurate, original physical model is quite complicated.
>It sucks that you removed the cheats though - some cheats was not implemented some was. You can use weapons in single race: F1, F2, F3 keys

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Guest
Guest

But how did you change the physical model?

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dm999 Creator
dm999

I`ve reproduced it from scratch using some insights. Here is the source code: Bitbucket.org

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